The record

Coverage

Everything on this site is computed from counters we read off public itch.io and Roblox pages, every day, and store ourselves — some of them more often than that, and the table below says which. This page is the record of it: how much there is, when it was last written, which jobs ran on which days — and, at the bottom, what it does not and cannot contain.

Games tracked
123,440
itch.io games and Roblox experiences we re-read every day
Observations
3.8M
counter readings, since 2026-08-20
Tags swept today
525
itch.io tag boards walked since 00:00 UTC
live Last collected
2026-10-10 06:30 UTC
The record

Collector runs

the last 14 days
Collector runs, the last 14 days
Job27 September 202628 September 202629 September 202630 September 20261 October 20262 October 20263 October 20264 October 20265 October 20266 October 20267 October 20268 October 20269 October 202610 October 2026
itch.io harvestran cleanly, 5 runs, 329,417 itemsran cleanly, 5 runs, 330,859 itemsran cleanly, 5 runs, 327,907 itemsran cleanly, 5 runs, 1 of them not clean, 108,720 itemsran cleanly, 5 runs, 329,713 itemsran cleanly, 5 runs, 329,209 itemsran cleanly, 5 runs, 330,144 itemsran cleanly, 5 runs, 329,641 itemsran cleanly, 5 runs, 327,624 itemsran cleanly, 5 runs, 1 of them not clean, 323,987 itemsran cleanly, 5 runs, 330,359 itemsran cleanly, 5 runs, 331,046 itemsran cleanly, 5 runs, 1 of them not clean, 327,661 itemsran cleanly, 3 runs, 272,294 items
itch.io deep readran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran cleanly, 1 run, 500 itemsran with 1 errorran with 1 errorran with 1 errorran with 1 errorran with 1 error
Roblox collectionno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recordedno run recorded
Scoring passran cleanly, 1 run, 58,701 itemsran cleanly, 1 run, 58,715 itemsran cleanly, 1 run, 59,117 itemsran cleanly, 1 run, 58,931 itemsran cleanly, 1 run, 58,727 itemsran cleanly, 1 run, 58,296 itemsran cleanly, 1 run, 58,457 itemsran cleanly, 1 run, 58,387 itemsran cleanly, 1 run, 58,492 itemsran cleanly, 1 run, 58,455 itemsran cleanly, 1 run, 58,876 itemsran cleanly, 1 run, 58,930 itemsran cleanly, 1 run, 59,168 itemsran cleanly, 1 run, 59,223 items

ran cleanlyran, with a faultno run recorded

A day is drawn clean if any run that day finished cleanly, which is what a retry is — the itch.io harvest runs four times a day and a scoring day can be run again. So a cell can be clean and still hold a run that was not; the totals below count every run either way, and a cell says so when you read it.

96 runs recorded in this window, 88 of them clean. 18 errors and 1 stopped before closing their record. 3 cells above are drawn clean while holding a run that was not — one job on one day, each.

Every day above with no clean run at all, in full.

The record

What each job reads

4 jobs
The collector's jobs, what each one reads, and when it last finished cleanly
JobWhat it readsHow oftenLast clean run
itch.io harvestWalks itch.io's own browse and tag boards and records where each game sat on them, plus every new game the listing shows.Every six hours, and a full sweep of every tag board at 04:00 UTC2026-10-10 06:07 UTC · 27,936 items
itch.io deep readRe-reads each watchlisted game's own page, community board and devlog for the counters a listing does not carry — topic views, comments, replies, devlog cadence.Daily at 06:30 UTC2026-10-05 06:42 UTC · 500 items
Roblox collectionReads Roblox's published charts and then each tracked universe's own counters: playing, visits, favourites, upvotes and downvotes.Daily at 05:45 UTC2026-09-06 16:19 UTC · 159 items
Scoring passReads the days the three collectors wrote and produces the rankings this site shows. No network, and it writes nothing to the observation record.Daily at 07:15 UTC2026-10-10 07:17 UTC · 59,223 items

The itch.io sweep has walked 527 distinct tag boards since it started and 525 of them since 00:00 UTC today — the same count of the same thing, one all-time and one for today. It also walks 4 global browse sorts of itch.io’s own — the boards with no tag filter on them. Roblox’s chart is not in either figure; a different job reads it, on its own schedule.

There is no percentage beside any of that, on purpose: the list of tag boards is fetched from itch.io at sweep time and is never written down here, so this database cannot say how many exist and neither can this page.

The record

By source

2 sources
Coverage by source: the catalogue, and its latest ranking
SourceTrackedEver seenRankedLatest rankingFirst recorded
itch.io123,281123,28116,2432026-10-102026-08-20
Roblox159159nothing ranked yetno scored day yet2026-09-06

What this record does not cover

Each of these is a limit of the method rather than a backlog item, and none of them is visible in any figure above. They are the reasons a number on this site can be right and still not be the whole picture.

History begins when we started collecting
Neither platform publishes a history. itch.io shows a game’s counters as they are now, and nothing about what they were last month; Roblox does the same. Every number here is a snapshot we took, so the record starts on the day the collector started and there is no earlier data to load. A game that broke out before we began looks, to us, like a game that has always been large.
A day we miss is gone for good
Because the counters cannot be read retroactively, a day the collector did not run is a day that cannot be filled in later. It leaves a hole in every window that crosses it. That is what the grid above is for, and it is why a day with no run is drawn differently from a day with a failed one — the second we can retry, the first is already lost.
itch.io’s browse pages stop at page 200
New games are found by walking itch.io’s own listings, and those listings do not paginate past the two hundredth page. A game that appears and scrolls beyond that window between two harvests is never seen at all — not late, never. The six-hourly harvest exists to narrow that gap; it cannot close it.
We store metrics and metadata, never page content
What we keep is counts, positions, timestamps and the identifying fields a listing carries: title, author, tags, links. No descriptions, no comment text, no images, no game files. It is why search here matches names and not text, and why nothing on this site reproduces anything a developer wrote. The crawler identifies itself on every request and says so at /bot.
The two sources are not comparable, with one exception

itch.io publishes ratings, comments and community-board activity; Roblox publishes visits, favourites and votes. They are different quantities on different populations, so a rank is dense within one board and means nothing across the two. No query on this site orders them together, and no board mixes them.

The exception is a naming wave. Tags belong to itch.io and genres to Roblox, but a phrase is mined out of the titles themselves, so a wave can have members on both platforms at once — and its member count, its 7-day movement and its Velocity are then figures spanning the two. That such a wave has no share of the day’s movement is not an oversight: adding a rating delta to a visit delta compares numbers four orders of magnitude apart, so share is NULL for every mined phrase, always, and no page renders one as a percentage.

The movement figure is the one to read with that in mind, because it is the sum itself rather than a ratio of it: on a wave carried by games on both platforms it adds rating movement to visit movement, and visits are the larger by orders of magnitude. Every trend page that shows one says so beside it. It is directional — the wave is growing, or it is not — and it is not one consistent unit.

How Velocity is computed from all of this, and what it cannot tell you →