Velocity

0.000

Central Limit Theorem Velocity, last 14 days: rising across 14 days, -0.03 to 0.00 (low -0.03, high 0.03).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-18. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Central Limit Theorem, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 35 to 34, down 1, the change came at a steady pace.100%50%0%Sep 19Oct 18Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 18

  • Ratings — people finished and cared35 to 34down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Central Limit Theorem across the charted window
DayRatings
Sep 1935
Sep 2035
Sep 2135
Sep 2235
Sep 2335
Sep 2435
Sep 2535
Sep 2635
Sep 2735
Sep 2835
Sep 2935
Sep 3035
Oct 135
Oct 235
Oct 335
Oct 434
Oct 534
Oct 634
Oct 734
Oct 834
Oct 934
Oct 1034
Oct 1134
Oct 1234
Oct 1334
Oct 1434
Oct 1534
Oct 1634
Oct 1734
Oct 1834
What the platform publishes

Counters

Read 2026-10-18
Current counters for Central Limit Theorem, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion34unchanged 0down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Central Limit Theorem
ChartNow7d30dHistory
Top rated · #flat-shadingposition 24unchanged 0up +4Position on itch.io's Top rated · #flat-shading chart across 40 readings: climbing, #28 to #24 (best #24, worst #28).
Top rated · #global-game-jamposition 111down -1up +13Position on itch.io's Top rated · #global-game-jam chart across 40 readings: climbing, #122 to #111 (best #110, worst #124).
Top rated · #score-attackposition 132down -2down -1Position on itch.io's Top rated · #score-attack chart across 40 readings: holding, #132 to #132 (best #130, worst #133).
Top rated · #top-down-shooterposition 239down -1up +10Position on itch.io's Top rated · #top-down-shooter chart across 40 readings: climbing, #249 to #239 (best #238, worst #250).
Top rated · #high-scoreposition 248down -1up +7Position on itch.io's Top rated · #high-score chart across 34 readings: climbing, #253 to #248 (best #247, worst #259).
Top rated · #abstractposition 336unchanged 0up +14Position on itch.io's Top rated · #abstract chart across 60 readings: climbing, #348 to #336 (best #336, worst #350).
Top rated · #shoot-em-upposition 386down -3up +8Position on itch.io's Top rated · #shoot-em-up chart across 40 readings: climbing, #393 to #386 (best #383, worst #395).
Top rated · #colorfulposition 584down -4up +14Position on itch.io's Top rated · #colorful chart across 42 readings: climbing, #593 to #584 (best #579, worst #610).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.12 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.