Velocity

+0.006

Sonic Smackdown Velocity, last 14 days: rising across 14 days, -0.01 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Sonic Smackdown, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 173 throughout, no change at all.100%50%0%Sep 13Oct 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 13 to Oct 12

  • Ratings — people finished and cared173 to 173unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Sonic Smackdown across the charted window
DayRatings
Sep 13173
Sep 14173
Sep 15173
Sep 16173
Sep 17173
Sep 18173
Sep 19173
Sep 20173
Sep 21173
Sep 22173
Sep 23172
Sep 24172
Sep 25172
Sep 26172
Sep 27172
Sep 28172
Sep 29172
Sep 30172
Oct 1172
Oct 2172
Oct 3172
Oct 4172
Oct 5172
Oct 6172
Oct 7173
Oct 8173
Oct 9173
Oct 10173
Oct 11173
Oct 12173
What the platform publishes

Counters

Read 2026-10-12
Current counters for Sonic Smackdown, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion173up +1unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Sonic Smackdown
ChartNow7d30dHistory
Top ratedposition 1,456up +16up +55Position on itch.io's Top rated chart across 54 readings: climbing, #1503 to #1456 (best #1455, worst #1525).
Top sellersposition 2,975down -10down -144Position on itch.io's Top sellers chart across 54 readings: slipping, #2822 to #2975 (best #2654, worst #2975).
On 6 tag charts
Tag charts: where itch.io's own charts have placed Sonic Smackdown
ChartNow7d30dHistory
Top rated · #cult-classicposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #cult-classic chart across 36 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #fast-pacedposition 12up +1up +1Position on itch.io's Top rated · #fast-paced chart across 35 readings: climbing, #13 to #12 (best #12, worst #13).
Top rated · #fightingposition 15unchanged 0up +1Position on itch.io's Top rated · #fighting chart across 35 readings: climbing, #16 to #15 (best #15, worst #16).
Top rated · #unreal-engineposition 16unchanged 0up +1Position on itch.io's Top rated · #unreal-engine chart across 34 readings: climbing, #17 to #16 (best #16, worst #17).
Top rated · #fangameposition 55up +1up +4Position on itch.io's Top rated · #fangame chart across 35 readings: climbing, #58 to #55 (best #55, worst #61).
Top rated · #3dposition 124up +2up +8Position on itch.io's Top rated · #3d chart across 54 readings: climbing, #132 to #124 (best #124, worst #136).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.76 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.