Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for FLASH AND DIE DEMO v2, 30 daysLead and lag over 30 days, 2026-09-12 to 2026-10-11, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 24 throughout, no change at all.100%50%0%Sep 12Oct 11Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 12 to Oct 11

  • Ratings — people finished and cared24 to 24unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for FLASH AND DIE DEMO v2 across the charted window
DayRatings
Sep 1224
Sep 1324
Sep 1424
Sep 1524
Sep 1624
Sep 1724
Sep 1824
Sep 1924
Sep 2024
Sep 2124
Sep 2224
Sep 2324
Sep 2424
Sep 2524
Sep 2624
Sep 2724
Sep 2824
Sep 2924
Sep 3024
Oct 124
Oct 224
Oct 324
Oct 424
Oct 524
Oct 624
Oct 724
Oct 824
Oct 924
Oct 1024
Oct 1124
What the platform publishes

Counters

Read 2026-10-11
Current counters for FLASH AND DIE DEMO v2, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion24unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed FLASH AND DIE DEMO v2
ChartNow7d30dHistory
Top rated · Simulationposition 866up +18down -14Position on itch.io's Top rated · Simulation chart across 44 readings: slipping, #849 to #866 (best #849, worst #889).
On 9 tag charts
Tag charts: where itch.io's own charts have placed FLASH AND DIE DEMO v2
ChartNow7d30dHistory
Top rated · #psxposition 256unchanged 0down -2Position on itch.io's Top rated · #psx chart across 33 readings: slipping, #253 to #256 (best #253, worst #258).
Top rated · #darkposition 521up +6down -16Position on itch.io's Top rated · #dark chart across 35 readings: slipping, #501 to #521 (best #501, worst #535).
Top rated · #indieposition 647up +13down -26Position on itch.io's Top rated · #indie chart across 33 readings: slipping, #619 to #647 (best #619, worst #672).
Top rated · #first-personposition 714up +7down -9Position on itch.io's Top rated · #first-person chart across 34 readings: slipping, #703 to #714 (best #703, worst #725).
Top rated · #psychological-horrorposition 759up +6down -28Position on itch.io's Top rated · #psychological-horror chart across 33 readings: slipping, #728 to #759 (best #728, worst #775).
Top rated · #3dposition 977up +3down -20Position on itch.io's Top rated · #3d chart across 53 readings: slipping, #956 to #977 (best #950, worst #989).
Top rated · #retroposition 1,270up +2not listed thirty days agoPosition on itch.io's Top rated · #retro chart across 24 readings: slipping, #1243 to #1270 (best #1243, worst #1275).
Top rated · #atmosphericposition 1,412up +4down -26Position on itch.io's Top rated · #atmospheric chart across 48 readings: slipping, #1376 to #1412 (best #1371, worst #1441).
Top rated · #horrorposition 2,089up +47not listed thirty days agoPosition on itch.io's Top rated · #horror chart across 14 readings: slipping, #2067 to #2089 (best #2067, worst #2151).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
paid
Average rating
4.75 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.