Velocity

0.000

Stuck! Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Stuck!, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 56 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared56 to 56unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Stuck! across the charted window
DayRatings
Sep 756
Sep 856
Sep 956
Sep 1056
Sep 1156
Sep 1256
Sep 1356
Sep 1456
Sep 1556
Sep 1656
Sep 1756
Sep 1856
Sep 1956
Sep 2056
Sep 2156
Sep 2256
What the platform publishes

Counters

Read 2026-09-22
Current counters for Stuck!, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion56unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 6 tag charts
Tag charts: where itch.io's own charts have placed Stuck!
ChartNow7d30dHistory
Top rated · #lone-survivorposition 14unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #lone-survivor chart across 15 readings: holding, #14 to #14 (best #14, worst #14).
Top rated · #ludum-dare-42position 54unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare-42 chart across 15 readings: holding, #54 to #54 (best #54, worst #54).
Top rated · #satireposition 94unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #satire chart across 15 readings: holding, #94 to #94 (best #94, worst #94).
Top rated · #escape-gameposition 205down -1not listed thirty days agoPosition on itch.io's Top rated · #escape-game chart across 16 readings: slipping, #203 to #205 (best #202, worst #205).
Top rated · #physicsposition 409down -3not listed thirty days agoPosition on itch.io's Top rated · #physics chart across 15 readings: slipping, #406 to #409 (best #406, worst #410).
Top rated · #top-downposition 686down -3not listed thirty days agoPosition on itch.io's Top rated · #top-down chart across 15 readings: slipping, #680 to #686 (best #680, worst #686).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.11 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.