Velocity

0.000

Park Lane Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Park Lane, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 65 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared65 to 65unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Park Lane across the charted window
DayRatings
Oct 965
Oct 1065
Oct 1165
Oct 1265
Oct 1365
Oct 1465
Oct 1565
Oct 1665
Oct 1765
Oct 1865
Oct 1965
Oct 2065
Oct 2165
Oct 2265
Oct 2365
Oct 2465
Oct 2565
Oct 2665
Oct 2765
Oct 2865
Oct 2965
Oct 3065
Oct 3165
Nov 165
Nov 265
Nov 365
Nov 465
Nov 565
Nov 665
Nov 765
What the platform publishes

Counters

Read 2026-11-07
Current counters for Park Lane, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion65unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Park Lane
ChartNow7d30dHistory
Top rated · #trainsposition 54unchanged 0down -5Position on itch.io's Top rated · #trains chart across 59 readings: slipping, #48 to #54 (best #47, worst #54).
Top rated · #ludum-dare-50position 55unchanged 0up +1Position on itch.io's Top rated · #ludum-dare-50 chart across 60 readings: climbing, #56 to #55 (best #55, worst #56).
Top rated · #scaryposition 158down -5down -2Position on itch.io's Top rated · #scary chart across 59 readings: slipping, #147 to #158 (best #146, worst #158).
Top rated · #ludum-dareposition 419unchanged 0down -15Position on itch.io's Top rated · #ludum-dare chart across 60 readings: slipping, #404 to #419 (best #402, worst #419).
Top rated · #halloweenposition 430down -8down -21Position on itch.io's Top rated · #halloween chart across 60 readings: slipping, #403 to #430 (best #402, worst #430).
Top rated · #spookyposition 629down -3down -17Position on itch.io's Top rated · #spooky chart across 59 readings: slipping, #608 to #629 (best #607, worst #629).
Top rated · #psxposition 853down -7down -22Position on itch.io's Top rated · #psx chart across 59 readings: slipping, #809 to #853 (best #809, worst #853).
Top rated · #psychological-horrorposition 2,027down -22down -63Position on itch.io's Top rated · #psychological-horror chart across 59 readings: slipping, #1883 to #2027 (best #1883, worst #2027).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.03 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.