itch.ioRank 11292026-11-06

Dungeoneers

Open on itch.io

Velocity

0.000

Dungeoneers Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Dungeoneers, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 62 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared62 to 62unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Dungeoneers across the charted window
DayRatings
Oct 962
Oct 1062
Oct 1162
Oct 1262
Oct 1362
Oct 1462
Oct 1562
Oct 1662
Oct 1762
Oct 1862
Oct 1962
Oct 2062
Oct 2162
Oct 2262
Oct 2362
Oct 2462
Oct 2562
Oct 2662
Oct 2762
Oct 2862
Oct 2962
Oct 3062
Oct 3162
Nov 162
Nov 262
Nov 362
Nov 462
Nov 562
Nov 662
Nov 762
What the platform publishes

Counters

Read 2026-11-07
Current counters for Dungeoneers, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion62unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Dungeoneers
ChartNow7d30dHistory
Top rated · #tactical-rpgposition 56down -3down -3Position on itch.io's Top rated · #tactical-rpg chart across 59 readings: slipping, #52 to #56 (best #52, worst #56).
Top rated · #strategy-rpgposition 65down -1down -1Position on itch.io's Top rated · #strategy-rpg chart across 59 readings: slipping, #63 to #65 (best #63, worst #65).
Top rated · #hack-and-slashposition 93unchanged 0down -2Position on itch.io's Top rated · #hack-and-slash chart across 60 readings: slipping, #90 to #93 (best #90, worst #94).
Top rated · #isometricposition 148down -1down -2Position on itch.io's Top rated · #isometric chart across 60 readings: slipping, #142 to #148 (best #142, worst #148).
Top rated · #dungeon-crawlerposition 337down -2down -5Position on itch.io's Top rated · #dungeon-crawler chart across 62 readings: slipping, #323 to #337 (best #323, worst #337).
Top rated · #turn-basedposition 446down -6down -14Position on itch.io's Top rated · #turn-based chart across 59 readings: slipping, #420 to #446 (best #420, worst #446).
Top rated · #roguelikeposition 913down -7down -26Position on itch.io's Top rated · #roguelike chart across 59 readings: slipping, #876 to #913 (best #875, worst #913).
Top rated · #fantasyposition 1,942up +6not listed thirty days agoPosition on itch.io's Top rated · #fantasy chart across 13 readings: slipping, #1907 to #1942 (best #1907, worst #1948).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.11 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.