Velocity

+0.008

Rick and Morty - A way back home Velocity, last 14 days: rising across 14 days, 0.00 to 0.01 (low -0.00, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-18. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 11, under its floor of 20; ratings moved by 14, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Rick and Morty - A way back home, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 871 to 882, up 11, most of that change came late in the window. Ratings: 1,355 to 1,369, up 14, most of that change came late in the window.100%50%0%-21%Sep 19Oct 18CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 19 to Oct 18

  • Comments — people are talking871 to 882up +11
  • Ratings — people finished and cared1,355 to 1,369up +14
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Rick and Morty - A way back home across the charted window
DayCommentsRatings
Sep 198711,355
Sep 208711,355
Sep 218711,355
Sep 228721,355
Sep 238691,352
Sep 248701,353
Sep 258701,353
Sep 268701,355
Sep 278701,356
Sep 288701,356
Sep 298701,356
Sep 308701,356
Oct 18701,356
Oct 28701,356
Oct 38711,356
Oct 48711,357
Oct 58711,359
Oct 68711,362
Oct 78711,362
Oct 88711,363
Oct 98711,363
Oct 108711,363
Oct 118711,363
Oct 128711,363
Oct 138711,363
Oct 148761,364
Oct 158791,366
Oct 168811,368
Oct 178811,368
Oct 188821,369
What the platform publishes

Counters

Read 2026-10-18
Current counters for Rick and Morty - A way back home, with their 7- and 30-day changes
CounterNow7d30d
Comments intent882up +11up +11
Ratings conversion1,369up +6up +15

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Rick and Morty - A way back home
ChartNow7d30dHistory
Top rated · #eroticposition 307down -4down -12Position on itch.io's Top rated · #erotic chart across 41 readings: slipping, #289 to #307 (best #289, worst #307).
Top rated · #adultposition 407down -7down -16Position on itch.io's Top rated · #adult chart across 60 readings: slipping, #377 to #407 (best #376, worst #407).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.31 / 5

Last devlog 2026-10-13 — 5 days ago. 1 more has landed since we started watching on 2026-08-20, about one every 131 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.