Velocity

+0.167

ShredDead Velocity, last 14 days: rising across 5 days, 0.04 to 0.17 (low 0.04, high 0.17).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-02. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for ShredDead, 30 daysLead and lag over 30 days, 2026-10-04 to 2026-11-02, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 23 to 28, up 5, most of that change came late in the window.100%50%0%Oct 4Nov 2Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 4 to Nov 2

  • Ratings — people finished and cared23 to 28up +5
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for ShredDead across the charted window
DayRatings
Oct 423
Oct 523
Oct 624
Oct 724
Oct 824
Oct 924
Oct 1024
Oct 1124
Oct 1224
Oct 1324
Oct 1424
Oct 1524
Oct 1624
Oct 1724
Oct 1824
Oct 1924
Oct 2024
Oct 2124
Oct 2224
Oct 2324
Oct 2424
Oct 2524
Oct 2624
Oct 2724
Oct 2824
Oct 2925
Oct 3026
Oct 3127
Nov 128
Nov 228
What the platform publishes

Counters

Read 2026-11-02
Current counters for ShredDead, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion28up +4up +5

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed ShredDead
ChartNow7d30dHistory
Top rated · #auto-battlerposition 85down -2down -8Position on itch.io's Top rated · #auto-battler chart across 73 readings: slipping, #82 to #85 (best #73, worst #88).
Top rated · #isometricposition 162down -2up +9Position on itch.io's Top rated · #isometric chart across 55 readings: climbing, #183 to #162 (best #158, worst #183).
Top rated · #zombiesposition 166unchanged 0up +8Position on itch.io's Top rated · #zombies chart across 54 readings: climbing, #195 to #166 (best #160, worst #195).
Top rated · #tower-defenseposition 192down -1up +13Position on itch.io's Top rated · #tower-defense chart across 54 readings: climbing, #227 to #192 (best #182, worst #227).
Top rated · #idleposition 469down -10up +16Position on itch.io's Top rated · #idle chart across 55 readings: climbing, #510 to #469 (best #440, worst #511).
Top rated · #incrementalposition 540down -7up +15Position on itch.io's Top rated · #incremental chart across 55 readings: climbing, #575 to #540 (best #509, worst #587).
Top rated · #relaxingposition 892down -3up +49Position on itch.io's Top rated · #relaxing chart across 30 readings: climbing, #929 to #892 (best #871, worst #941).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.18 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.