Velocity

-0.003

Hard Stuck Velocity, last 14 days: falling across 14 days, 0.01 to -0.00 (low -0.01, high 0.01).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-19. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 11, under its floor of 20; ratings moved by 25. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Hard Stuck, 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 467 to 478, up 11, the change came at a steady pace. Ratings: 977 to 1,002, up 25, the change came at a steady pace.100%50%0%Sep 20Oct 19CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 20 to Oct 19

  • Comments — people are talking467 to 478up +11
  • Ratings — people finished and cared977 to 1,002up +25
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Hard Stuck across the charted window
DayCommentsRatings
Sep 20467977
Sep 21467978
Sep 22467978
Sep 23467980
Sep 24467980
Sep 25467981
Sep 26467982
Sep 27467983
Sep 28467983
Sep 29469983
Sep 30469986
Oct 1471987
Oct 2471991
Oct 3472992
Oct 4474994
Oct 5474994
Oct 6475995
Oct 7476995
Oct 8476996
Oct 9476996
Oct 10477993
Oct 11478993
Oct 12478995
Oct 13478996
Oct 14478996
Oct 15478998
Oct 16478999
Oct 174781,000
Oct 184781,001
Oct 194781,002
What the platform publishes

Counters

Read 2026-10-19
Current counters for Hard Stuck, with their 7- and 30-day changes
CounterNow7d30d
Comments intent478unchanged 0up +11
Ratings conversion1,002up +7up +26

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Hard Stuck
ChartNow7d30dHistory
Top rated · #eroticposition 71up +1down -5Position on itch.io's Top rated · #erotic chart across 42 readings: slipping, #65 to #71 (best #65, worst #73).
Top rated · #adultposition 72up +1down -5Position on itch.io's Top rated · #adult chart across 61 readings: slipping, #63 to #72 (best #63, worst #74).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.72 / 5

Last devlog 2026-09-30 — 19 days ago. 1 more has landed since we started watching on 2026-08-20, about one every 187 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.