Velocity

+0.001

Death Trips Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 2, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Death Trips, 30 daysLead and lag over 30 days, 2026-09-13 to 2026-10-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,300 to 1,302, up 2, most of that change came late in the window. Ratings: 790 to 792, up 2, most of that change came late in the window.200%100%50%0%-100%Sep 13Oct 12CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 13 to Oct 12

  • Comments — people are talking1,300 to 1,302up +2
  • Ratings — people finished and cared790 to 792up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Death Trips across the charted window
DayCommentsRatings
Sep 131,300790
Sep 141,300790
Sep 151,301790
Sep 161,302790
Sep 171,302790
Sep 181,302790
Sep 191,302791
Sep 201,303791
Sep 211,303791
Sep 221,304789
Sep 231,298790
Sep 241,298790
Sep 251,298790
Sep 261,298790
Sep 271,298790
Sep 281,298790
Sep 291,298790
Sep 301,298790
Oct 11,300790
Oct 21,300790
Oct 31,300790
Oct 41,300790
Oct 51,300790
Oct 61,300790
Oct 71,300790
Oct 81,300790
Oct 91,300790
Oct 101,302790
Oct 111,302791
Oct 121,302792
What the platform publishes

Counters

Read 2026-10-12
Current counters for Death Trips, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,302up +2up +3
Ratings conversion792up +2up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Death Trips
ChartNow7d30dHistory
Top ratedposition 1,066down -2down -18Position on itch.io's Top rated chart across 54 readings: slipping, #1049 to #1066 (best #1041, worst #1078).
Top sellersposition 2,013up +524down -1,552Position on itch.io's Top sellers chart across 54 readings: slipping, #1040 to #2013 (best #178, worst #2540).
On 10 tag charts
Tag charts: where itch.io's own charts have placed Death Trips
ChartNow7d30dHistory
Top rated · #horribleposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #horrible chart across 34 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #halloweenposition 12unchanged 0down -1Position on itch.io's Top rated · #halloween chart across 34 readings: holding, #12 to #12 (best #11, worst #12).
Top rated · #unityposition 41unchanged 0up +2Position on itch.io's Top rated · #unity chart across 34 readings: climbing, #43 to #41 (best #40, worst #43).
Top rated · #first-personposition 55up +1up +1Position on itch.io's Top rated · #first-person chart across 35 readings: climbing, #56 to #55 (best #55, worst #57).
Top rated · #darkposition 63up +1down -1Position on itch.io's Top rated · #dark chart across 36 readings: holding, #63 to #63 (best #62, worst #64).
Top rated · #3dposition 82up +1down -2Position on itch.io's Top rated · #3d chart across 54 readings: slipping, #80 to #82 (best #79, worst #84).
Top rated · #shortposition 184unchanged 0down -1Position on itch.io's Top rated · #short chart across 34 readings: slipping, #182 to #184 (best #181, worst #187).
Top rated · #interactive-fictionposition 212down -1down -3Position on itch.io's Top rated · #interactive-fiction chart across 34 readings: slipping, #209 to #212 (best #208, worst #213).
Top rated · #singleplayerposition 222unchanged 0down -2Position on itch.io's Top rated · #singleplayer chart across 34 readings: holding, #222 to #222 (best #220, worst #225).
Top rated · #horrorposition 256down -4down -11Position on itch.io's Top rated · #horror chart across 34 readings: slipping, #247 to #256 (best #244, worst #257).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.54 / 5

Last devlog 2025-10-04 — 373 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.