Velocity

0.000

Pestidie - On a Roll Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-18. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Pestidie - On a Roll, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 57 throughout, no change at all.100%50%0%Sep 19Oct 18Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 18

  • Ratings — people finished and cared57 to 57unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Pestidie - On a Roll across the charted window
DayRatings
Sep 1957
Sep 2057
Sep 2157
Sep 2257
Sep 2357
Sep 2457
Sep 2557
Sep 2657
Sep 2757
Sep 2857
Sep 2957
Sep 3057
Oct 157
Oct 257
Oct 357
Oct 457
Oct 557
Oct 657
Oct 757
Oct 857
Oct 957
Oct 1057
Oct 1157
Oct 1257
Oct 1357
Oct 1457
Oct 1557
Oct 1657
Oct 1757
Oct 1857
What the platform publishes

Counters

Read 2026-10-18
Current counters for Pestidie - On a Roll, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion57unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Pestidie - On a Roll
ChartNow7d30dHistory
Top rated · #action-rpgposition 88unchanged 0down -1Position on itch.io's Top rated · #action-rpg chart across 60 readings: slipping, #84 to #88 (best #84, worst #88).
Top rated · #gmtkjamposition 159unchanged 0down -3Position on itch.io's Top rated · #gmtkjam chart across 40 readings: slipping, #155 to #159 (best #155, worst #159).
Top rated · #bullet-hellposition 165unchanged 0down -5Position on itch.io's Top rated · #bullet-hell chart across 42 readings: slipping, #160 to #165 (best #160, worst #166).
Top rated · #shoot-em-upposition 171down -1down -7Position on itch.io's Top rated · #shoot-em-up chart across 40 readings: slipping, #164 to #171 (best #164, worst #171).
Top rated · #rogueliteposition 282down -4down -10Position on itch.io's Top rated · #roguelite chart across 40 readings: slipping, #271 to #282 (best #271, worst #282).
Top rated · #roguelikeposition 473down -3down -16Position on itch.io's Top rated · #roguelike chart across 40 readings: slipping, #453 to #473 (best #453, worst #473).
Top rated · #arcadeposition 626down -8down -31Position on itch.io's Top rated · #arcade chart across 58 readings: slipping, #592 to #626 (best #591, worst #626).
Top rated · #cuteposition 1,712down -11down -26Position on itch.io's Top rated · #cute chart across 37 readings: slipping, #1670 to #1712 (best #1670, worst #1712).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.47 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.