Velocity

0.000

the relief of impact Velocity, last 14 days: flat across 8 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

24 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for the relief of impact, 24 daysLead and lag over 24 days, 2026-08-30 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 97 throughout, no change at all.100%50%0%Aug 30Sep 22Ratings

Each line is scaled to its own change across these 24 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 30 to Sep 22

  • Ratingspeople finished and cared97 to 97unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for the relief of impact across the charted window
DayRatings
Aug 3097
Aug 3197
Sep 397
Sep 797
Sep 897
Sep 997
Sep 1097
Sep 1197
Sep 1297
Sep 1397
Sep 1497
Sep 1597
Sep 1697
Sep 1797
Sep 1897
Sep 1997
Sep 2097
Sep 2197
Sep 2297
What the platform publishes

Counters

Read 2026-09-22
Current counters for the relief of impact, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion97unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed the relief of impact
ChartNow7d30dHistory
Top rated · #black-and-whiteposition 59down -1not listed thirty days agoPosition on itch.io's Top rated · #black-and-white chart across 19 readings: slipping, #58 to #59 (best #58, worst #59).
Top rated · #halloweenposition 109down -1not listed thirty days agoPosition on itch.io's Top rated · #halloween chart across 15 readings: slipping, #108 to #109 (best #108, worst #109).
Top rated · #mouse-onlyposition 127unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #mouse-only chart across 15 readings: holding, #127 to #127 (best #127, worst #127).
Top rated · #spookyposition 163down -1not listed thirty days agoPosition on itch.io's Top rated · #spooky chart across 15 readings: slipping, #160 to #163 (best #160, worst #163).
Top rated · #twineposition 265unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #twine chart across 15 readings: slipping, #264 to #265 (best #264, worst #265).
Top rated · #creepyposition 460unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #creepy chart across 16 readings: slipping, #459 to #460 (best #458, worst #461).
Top rated · #horrorposition 1,533down -1not listed thirty days agoPosition on itch.io's Top rated · #horror chart across 15 readings: slipping, #1525 to #1533 (best #1525, worst #1535).
Top rated · #shortposition 1,545down -13not listed thirty days agoPosition on itch.io's Top rated · #short chart across 15 readings: slipping, #1532 to #1545 (best #1532, worst #1545).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-30
Price
free
Average rating
4.52 / 5

No devlog has been posted since we started watching on 2026-08-30. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.