Velocity

0.000

TOUCH MELBOURNE Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-14. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for TOUCH MELBOURNE, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 104 throughout, no change at all.100%50%0%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared104 to 104unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for TOUCH MELBOURNE across the charted window
DayRatings
Sep 15104
Sep 16104
Sep 17104
Sep 18104
Sep 19104
Sep 20104
Sep 21104
Sep 22104
Sep 23104
Sep 24104
Sep 25104
Sep 26104
Sep 27104
Sep 28104
Sep 29104
Sep 30104
Oct 1104
Oct 2104
Oct 3104
Oct 4104
Oct 5104
Oct 6104
Oct 7104
Oct 8104
Oct 9104
Oct 10104
Oct 11104
Oct 12104
Oct 13104
Oct 14104
What the platform publishes

Counters

Read 2026-10-14
Current counters for TOUCH MELBOURNE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion104unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed TOUCH MELBOURNE
ChartNow7d30dHistory
Top ratedposition 4,940up +48down -75Position on itch.io's Top rated chart across 56 readings: slipping, #4800 to #4940 (best #4800, worst #4992).
Top sellersposition 7,188down -119down -138Position on itch.io's Top sellers chart across 42 readings: slipping, #7054 to #7188 (best #6943, worst #7188).
On 9 tag charts
Tag charts: where itch.io's own charts have placed TOUCH MELBOURNE
ChartNow7d30dHistory
Top rated · #minigamesposition 52unchanged 0up +1Position on itch.io's Top rated · #minigames chart across 36 readings: climbing, #53 to #52 (best #52, worst #54).
Top rated · #mouse-onlyposition 84unchanged 0up +1Position on itch.io's Top rated · #mouse-only chart across 36 readings: climbing, #86 to #84 (best #84, worst #86).
Top rated · #walking-simulatorposition 111unchanged 0down -3Position on itch.io's Top rated · #walking-simulator chart across 36 readings: slipping, #108 to #111 (best #108, worst #111).
Top rated · #relaxingposition 168down -1down -2Position on itch.io's Top rated · #relaxing chart across 36 readings: slipping, #165 to #168 (best #165, worst #170).
Top rated · #slice-of-lifeposition 181up +3down -2Position on itch.io's Top rated · #slice-of-life chart across 36 readings: slipping, #180 to #181 (best #178, worst #184).
Top rated · #point-and-clickposition 290down -1down -5Position on itch.io's Top rated · #point-and-click chart across 36 readings: slipping, #282 to #290 (best #282, worst #290).
Top rated · #interactive-fictionposition 818up +3down -12Position on itch.io's Top rated · #interactive-fiction chart across 36 readings: slipping, #804 to #818 (best #804, worst #823).
Top rated · #shortposition 967up +5down -18Position on itch.io's Top rated · #short chart across 36 readings: slipping, #947 to #967 (best #947, worst #975).
Top rated · #no-aiposition 2,038up +47down -74Position on itch.io's Top rated · #no-ai chart across 36 readings: slipping, #1942 to #2038 (best #1942, worst #2089).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.61 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.