Velocity

+0.010

PLEASE DONT FEED ME Velocity, last 14 days: flat across 14 days, 0.01 to 0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for PLEASE DONT FEED ME, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 100 to 101, up 1, most of that change came late in the window.100%50%0%-100%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared100 to 101up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for PLEASE DONT FEED ME across the charted window
DayRatings
Oct 9100
Oct 1099
Oct 1199
Oct 1299
Oct 1399
Oct 1499
Oct 1599
Oct 1699
Oct 1799
Oct 1899
Oct 1999
Oct 2099
Oct 2199
Oct 22100
Oct 23100
Oct 24100
Oct 25100
Oct 26100
Oct 27100
Oct 28100
Oct 29100
Oct 30100
Oct 31101
Nov 1101
Nov 2101
Nov 3101
Nov 4101
Nov 5101
Nov 6101
Nov 7101
What the platform publishes

Counters

Read 2026-11-07
Current counters for PLEASE DONT FEED ME, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion101up +1up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 6 tag charts
Tag charts: where itch.io's own charts have placed PLEASE DONT FEED ME
ChartNow7d30dHistory
Top rated · #non-violentposition 279unchanged 0unchanged 0Position on itch.io's Top rated · #non-violent chart across 59 readings: slipping, #278 to #279 (best #278, worst #280).
Top rated · #deck-buildingposition 317down -6down -14Position on itch.io's Top rated · #deck-building chart across 62 readings: slipping, #297 to #317 (best #296, worst #317).
Top rated · #card-gameposition 507down -4down -14Position on itch.io's Top rated · #card-game chart across 62 readings: slipping, #486 to #507 (best #484, worst #507).
Top rated · #relaxingposition 977down -3not listed thirty days agoPosition on itch.io's Top rated · #relaxing chart across 20 readings: slipping, #943 to #977 (best #942, worst #978).
Top rated · #roguelikeposition 1,078down -13down -39Position on itch.io's Top rated · #roguelike chart across 52 readings: slipping, #1037 to #1078 (best #1034, worst #1078).
Top rated · #comedyposition 1,408down -8down -32Position on itch.io's Top rated · #comedy chart across 56 readings: slipping, #1357 to #1408 (best #1357, worst #1409).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
3.91 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.