itch.ioRank 12082026-10-21

Paranormalscape

Open on itch.io

Velocity

0.000

Paranormalscape Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-21. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Paranormalscape, 30 daysLead and lag over 30 days, 2026-09-22 to 2026-10-21, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 25 throughout, no change at all.100%50%0%Sep 22Oct 21Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 22 to Oct 21

  • Ratings — people finished and cared25 to 25unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Paranormalscape across the charted window
DayRatings
Sep 2225
Sep 2325
Sep 2425
Sep 2525
Sep 2625
Sep 2725
Sep 2825
Sep 2925
Oct 125
Oct 225
Oct 325
Oct 425
Oct 525
Oct 625
Oct 725
Oct 825
Oct 925
Oct 1025
Oct 1125
Oct 1225
Oct 1325
Oct 1425
Oct 1525
Oct 1625
Oct 1725
Oct 1825
Oct 1925
Oct 2025
Oct 2125
What the platform publishes

Counters

Read 2026-10-21
Current counters for Paranormalscape, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion25unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Paranormalscape
ChartNow7d30dHistory
Top rated · #low-polyposition 597down -7down -11Position on itch.io's Top rated · #low-poly chart across 43 readings: slipping, #581 to #597 (best #581, worst #597).
Top rated · #unityposition 1,054down -16down -30Position on itch.io's Top rated · #unity chart across 43 readings: slipping, #1022 to #1054 (best #1022, worst #1055).
Top rated · #mysteryposition 1,077down -10down -8Position on itch.io's Top rated · #mystery chart across 43 readings: slipping, #1058 to #1077 (best #1058, worst #1083).
Top rated · #3dposition 2,137not listed seven days agodown -49Position on itch.io's Top rated · #3d chart across 22 readings: slipping, #2061 to #2137 (best #2060, worst #2137).
Top rated · #atmosphericposition 2,750not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 4 readings: slipping, #2714 to #2750 (best #2714, worst #2756).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.44 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.