itch.ioRank 10402026-10-08

WAIT! You can't love me! - DEMO

Open on itch.io

Velocity

0.000

WAIT! You can't love me! - DEMO Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-08. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for WAIT! You can't love me! - DEMO, 30 daysLead and lag over 30 days, 2026-09-10 to 2026-10-09, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 68 throughout, no change at all.100%50%0%Sep 10Oct 9Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 10 to Oct 9

  • Ratings — people finished and cared68 to 68unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for WAIT! You can't love me! - DEMO across the charted window
DayRatings
Sep 1068
Sep 1168
Sep 1268
Sep 1368
Sep 1468
Sep 1568
Sep 1668
Sep 1768
Sep 1868
Sep 1968
Sep 2068
Sep 2168
Sep 2268
Sep 2368
Sep 2468
Sep 2568
Sep 2668
Sep 2768
Sep 2868
Sep 2968
Sep 3068
Oct 168
Oct 268
Oct 368
Oct 468
Oct 568
Oct 668
Oct 768
Oct 868
Oct 968
What the platform publishes

Counters

Read 2026-10-09
Current counters for WAIT! You can't love me! - DEMO, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion68unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed WAIT! You can't love me! - DEMO
ChartNow7d30dHistory
Top ratedposition 4,166down -27down -113Position on itch.io's Top rated chart across 51 readings: slipping, #4021 to #4166 (best #4015, worst #4168).
On 5 tag charts
Tag charts: where itch.io's own charts have placed WAIT! You can't love me! - DEMO
ChartNow7d30dHistory
Top rated · #life-simulationposition 30unchanged 0down -1Position on itch.io's Top rated · #life-simulation chart across 30 readings: slipping, #29 to #30 (best #29, worst #30).
Top rated · #slice-of-lifeposition 161down -3down -6Position on itch.io's Top rated · #slice-of-life chart across 30 readings: slipping, #155 to #161 (best #153, worst #161).
Top rated · #otomeposition 364down -2down -7Position on itch.io's Top rated · #otome chart across 29 readings: slipping, #356 to #364 (best #356, worst #364).
Top rated · #dating-simposition 463down -9down -19Position on itch.io's Top rated · #dating-sim chart across 32 readings: slipping, #444 to #463 (best #443, worst #463).
Top rated · #romanceposition 864down -18down -29Position on itch.io's Top rated · #romance chart across 30 readings: slipping, #833 to #864 (best #833, worst #864).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.74 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.