itch.ioRank 11292026-11-06

Clock Ticker - Incremental Game

Open on itch.io

Velocity

0.000

Clock Ticker - Incremental Game Velocity, last 14 days: rising across 14 days, -0.02 to 0.00 (low -0.02, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Clock Ticker - Incremental Game, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 49 to 50, up 1, most of that change came early in the window.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared49 to 50up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Clock Ticker - Incremental Game across the charted window
DayRatings
Oct 949
Oct 1049
Oct 1149
Oct 1249
Oct 1350
Oct 1450
Oct 1550
Oct 1650
Oct 1750
Oct 1850
Oct 1950
Oct 2050
Oct 2150
Oct 2250
Oct 2350
Oct 2450
Oct 2550
Oct 2650
Oct 2750
Oct 2850
Oct 2950
Oct 3050
Oct 3150
Nov 150
Nov 250
Nov 350
Nov 450
Nov 550
Nov 650
Nov 750
What the platform publishes

Counters

Read 2026-11-07
Current counters for Clock Ticker - Incremental Game, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion50unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Clock Ticker - Incremental Game
ChartNow7d30dHistory
Top rated · #time-travelposition 86unchanged 0down -9Position on itch.io's Top rated · #time-travel chart across 59 readings: slipping, #82 to #86 (best #77, worst #86).
Top rated · #clickerposition 237up +1down -37Position on itch.io's Top rated · #clicker chart across 62 readings: slipping, #223 to #237 (best #189, worst #239).
Top rated · #idleposition 315down -3down -62Position on itch.io's Top rated · #idle chart across 59 readings: slipping, #284 to #315 (best #241, worst #315).
Top rated · #incrementalposition 377down -6down -77Position on itch.io's Top rated · #incremental chart across 60 readings: slipping, #324 to #377 (best #286, worst #377).
Top rated · #weirdposition 562down -2down -63Position on itch.io's Top rated · #weird chart across 59 readings: slipping, #547 to #562 (best #498, worst #562).
Top rated · #experimentalposition 737down -2down -91Position on itch.io's Top rated · #experimental chart across 61 readings: slipping, #711 to #737 (best #642, worst #738).
Top rated · #atmosphericposition 2,532unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #atmospheric chart across 11 readings: climbing, #2772 to #2532 (best #2503, worst #2813).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
free
Average rating
4.28 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.