itch.ioRank 11292026-11-06

Apeirozoic - Strategy Evolution

Open on itch.io

Velocity

0.000

Apeirozoic - Strategy Evolution Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Apeirozoic - Strategy Evolution, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 32 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared32 to 32unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Apeirozoic - Strategy Evolution across the charted window
DayRatings
Oct 932
Oct 1032
Oct 1132
Oct 1232
Oct 1332
Oct 1432
Oct 1532
Oct 1632
Oct 1732
Oct 1832
Oct 1932
Oct 2032
Oct 2132
Oct 2232
Oct 2332
Oct 2432
Oct 2532
Oct 2632
Oct 2732
Oct 2832
Oct 2932
Oct 3032
Oct 3132
Nov 132
Nov 232
Nov 332
Nov 432
Nov 532
Nov 632
Nov 732
What the platform publishes

Counters

Read 2026-11-07
Current counters for Apeirozoic - Strategy Evolution, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion32unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Apeirozoic - Strategy Evolution
ChartNow7d30dHistory
Top rated · #combosposition 62unchanged 0down -2Position on itch.io's Top rated · #combos chart across 62 readings: slipping, #60 to #62 (best #60, worst #62).
Top rated · #dragonsposition 130down -2down -5Position on itch.io's Top rated · #dragons chart across 62 readings: slipping, #124 to #130 (best #124, worst #130).
Top rated · #animalsposition 432down -4not listed thirty days agoPosition on itch.io's Top rated · #animals chart across 20 readings: slipping, #424 to #432 (best #424, worst #432).
Top rated · #card-gameposition 677down -2down -23Position on itch.io's Top rated · #card-game chart across 59 readings: slipping, #645 to #677 (best #645, worst #677).
Top rated · #multiplayerposition 793down -6not listed thirty days agoPosition on itch.io's Top rated · #multiplayer chart across 12 readings: slipping, #784 to #793 (best #784, worst #793).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
3.75 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.