Velocity

0.000

lose95 Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.00, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-14. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for lose95, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 515 to 514, down 1, most of that change came early in the window.200%100%50%0%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared515 to 514down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for lose95 across the charted window
DayRatings
Sep 15515
Sep 16515
Sep 17515
Sep 18515
Sep 19515
Sep 20515
Sep 21515
Sep 22513
Sep 23513
Sep 24513
Sep 25513
Sep 26514
Sep 27514
Sep 28514
Sep 29514
Sep 30514
Oct 1514
Oct 2514
Oct 3514
Oct 4514
Oct 5514
Oct 6514
Oct 7514
Oct 8514
Oct 9514
Oct 10514
Oct 11514
Oct 12514
Oct 13514
Oct 14514
What the platform publishes

Counters

Read 2026-10-14
Current counters for lose95, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion514unchanged 0down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed lose95
ChartNow7d30dHistory
Top rated · Actionposition 88unchanged 0down -2Position on itch.io's Top rated · Action chart across 47 readings: slipping, #85 to #88 (best #84, worst #88).

All of itch.io

All of itch.io: where itch.io's own charts have placed lose95
ChartNow7d30dHistory
Top ratedposition 1,294down -5down -47Position on itch.io's Top rated chart across 56 readings: slipping, #1233 to #1294 (best #1231, worst #1294).
On 11 tag charts
Tag charts: where itch.io's own charts have placed lose95
ChartNow7d30dHistory
Top rated · #ludum-dare-50position 3unchanged 0unchanged 0Position on itch.io's Top rated · #ludum-dare-50 chart across 36 readings: holding, #3 to #3 (best #3, worst #3).
Top rated · #endlessposition 8unchanged 0down -1Position on itch.io's Top rated · #endless chart across 38 readings: slipping, #7 to #8 (best #7, worst #8).
Top rated · #bullet-hellposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #bullet-hell chart across 38 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #clickerposition 10unchanged 0unchanged 0Position on itch.io's Top rated · #clicker chart across 38 readings: slipping, #9 to #10 (best #9, worst #10).
Top rated · #rogueliteposition 28unchanged 0unchanged 0Position on itch.io's Top rated · #roguelite chart across 36 readings: holding, #28 to #28 (best #28, worst #28).
Top rated · #roguelikeposition 46unchanged 0unchanged 0Position on itch.io's Top rated · #roguelike chart across 36 readings: holding, #46 to #46 (best #46, worst #46).
Top rated · #retroposition 119unchanged 0down -6Position on itch.io's Top rated · #retro chart across 36 readings: slipping, #113 to #119 (best #113, worst #119).
Top rated · #singleplayerposition 275down -1down -10Position on itch.io's Top rated · #singleplayer chart across 36 readings: slipping, #263 to #275 (best #263, worst #275).
Top rated · #pixel-artposition 287down -1down -8Position on itch.io's Top rated · #pixel-art chart across 36 readings: slipping, #277 to #287 (best #277, worst #287).
Top rated · #2dposition 330unchanged 0down -13Position on itch.io's Top rated · #2d chart across 56 readings: slipping, #316 to #330 (best #314, worst #330).
Top rated · #no-aiposition 559down -5down -35Position on itch.io's Top rated · #no-ai chart across 36 readings: slipping, #525 to #559 (best #523, worst #559).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.58 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.