itch.ioRank 12512026-10-18

Diabolik Lovers: Moonfall

Open on itch.io

Velocity

0.000

Diabolik Lovers: Moonfall Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-18. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Diabolik Lovers: Moonfall, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 36 to 38, up 2, most of that change came early in the window.100%50%0%Sep 19Oct 18Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 18

  • Ratings — people finished and cared36 to 38up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Diabolik Lovers: Moonfall across the charted window
DayRatings
Sep 1936
Sep 2037
Sep 2138
Sep 2238
Sep 2338
Sep 2438
Sep 2538
Sep 2638
Sep 2738
Sep 2838
Sep 2938
Sep 3038
Oct 138
Oct 238
Oct 338
Oct 438
Oct 538
Oct 638
Oct 738
Oct 838
Oct 938
Oct 1038
Oct 1138
Oct 1238
Oct 1338
Oct 1438
Oct 1538
Oct 1638
Oct 1738
Oct 1838
What the platform publishes

Counters

Read 2026-10-18
Current counters for Diabolik Lovers: Moonfall, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion38unchanged 0up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Diabolik Lovers: Moonfall
ChartNow7d30dHistory
Top rated · #vampireposition 135down -1up +4Position on itch.io's Top rated · #vampire chart across 40 readings: climbing, #139 to #135 (best #134, worst #139).
Top rated · #ai-generatedposition 196down -8down -15Position on itch.io's Top rated · #ai-generated chart across 59 readings: slipping, #185 to #196 (best #169, worst #197).
Top rated · #yandereposition 317down -6down -9Position on itch.io's Top rated · #yandere chart across 40 readings: slipping, #306 to #317 (best #300, worst #317).
Top rated · #fangameposition 426down -8up +5Position on itch.io's Top rated · #fangame chart across 41 readings: climbing, #432 to #426 (best #407, worst #432).
Top rated · #otomeposition 755down -5up +11Position on itch.io's Top rated · #otome chart across 40 readings: climbing, #761 to #755 (best #745, worst #768).
Top rated · #romanceposition 1,934down -32up +4Position on itch.io's Top rated · #romance chart across 39 readings: slipping, #1929 to #1934 (best #1865, worst #1939).
Top rated · #horrorposition 2,796down -30not listed thirty days agoPosition on itch.io's Top rated · #horror chart across 19 readings: climbing, #2963 to #2796 (best #2731, worst #2963).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.53 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.