itch.ioRank 10032026-10-10

Error-Prone

Open on itch.io

Velocity

0.000

Error-Prone Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Error-Prone, 30 daysLead and lag over 30 days, 2026-09-11 to 2026-10-10, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 27 throughout, no change at all.100%50%0%Sep 11Oct 10Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 11 to Oct 10

  • Ratings — people finished and cared27 to 27unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Error-Prone across the charted window
DayRatings
Sep 1127
Sep 1227
Sep 1327
Sep 1427
Sep 1527
Sep 1627
Sep 1727
Sep 1827
Sep 1927
Sep 2027
Sep 2127
Sep 2227
Sep 2327
Sep 2427
Sep 2527
Sep 2627
Sep 2727
Sep 2827
Sep 2927
Sep 3027
Oct 127
Oct 227
Oct 327
Oct 427
Oct 527
Oct 627
Oct 727
Oct 827
Oct 927
Oct 1027
What the platform publishes

Counters

Read 2026-10-10
Current counters for Error-Prone, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion27unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed Error-Prone
ChartNow7d30dHistory
Top rated · #artificial-intelligenceposition 63unchanged 0unchanged 0Position on itch.io's Top rated · #artificial-intelligence chart across 50 readings: holding, #63 to #63 (best #62, worst #63).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.11 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.