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Friday Night Funkin' (Ludum Dare Prototype)

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Friday Night Funkin' (Ludum Dare Prototype), 12 daysLead and lag over 12 days, 2026-08-20 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 510 throughout, no change at all.100%50%0%Aug 20Aug 31Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Aug 31

  • Ratingspeople finished and cared510 to 510unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Friday Night Funkin' (Ludum Dare Prototype) across the charted window
DayRatings
Aug 20510
Aug 21510
Aug 22510
Aug 23510
Aug 24510
Aug 25510
Aug 26510
Aug 27510
Aug 28510
Aug 29510
Aug 30510
Aug 31510
What the platform publishes

Counters

Read 2026-08-31
Current counters for Friday Night Funkin' (Ludum Dare Prototype), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion510unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Friday Night Funkin' (Ludum Dare Prototype)
ChartNow7d30dHistory
Top ratedposition 2,204down -6not listed thirty days agoPosition on itch.io's Top rated chart across 12 readings: slipping, #2196 to #2204 (best #2194, worst #2204).
Top sellersposition 2,631up +63not listed thirty days agoPosition on itch.io's Top sellers chart across 12 readings: climbing, #2715 to #2631 (best #2539, worst #2758).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Friday Night Funkin' (Ludum Dare Prototype)
ChartNow7d30dHistory
Top rated · #2dposition 570down -2not listed thirty days agoPosition on itch.io's Top rated · #2d chart across 12 readings: slipping, #568 to #570 (best #567, worst #570).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.47 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.