itch.ioNot ranked today

Friday Night Funkin'

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Friday Night Funkin', 13 daysLead and lag over 13 days, 2026-08-20 to 2026-09-01, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 12,331 to 12,353, up 22, most of that change came early in the window.100%50%0%Aug 20Sep 1Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 1

  • Ratingspeople finished and cared12,331 to 12,353up +22
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Friday Night Funkin' across the charted window
DayRatings
Aug 2012,331
Aug 2112,333
Aug 2212,341
Aug 2312,340
Aug 2412,344
Aug 2512,344
Aug 2612,346
Aug 2712,346
Aug 2812,349
Aug 2912,350
Aug 3012,351
Aug 3112,353
Sep 112,353
What the platform publishes

Counters

Read 2026-09-01
Current counters for Friday Night Funkin', with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion12,353up +9no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Friday Night Funkin'
ChartNow7d30dHistory
Top sellersposition 13up +12not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: climbing, #39 to #13 (best #13, worst #41).
Top ratedposition 15unchanged 0not listed thirty days agoPosition on itch.io's Top rated chart across 13 readings: holding, #15 to #15 (best #15, worst #15).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Friday Night Funkin'
ChartNow7d30dHistory
Top rated · #2dposition 4unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #2d chart across 13 readings: holding, #4 to #4 (best #4, worst #4).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.72 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.