Velocity

0.000

Casualties: Unknown Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

15 days

No ordering to read here.

Across this window, comments moved by 10, under its floor of 20; ratings moved by 10, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Casualties: Unknown, 15 daysLead and lag over 15 days, 2026-09-07 to 2026-09-21, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,351 to 1,361, up 10, most of that change came late in the window. Ratings: 1,276 to 1,286, up 10, the change came at a steady pace.100%50%0%Sep 7Sep 21CommentsRatings

Each line is scaled to its own change across these 15 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 21

  • Comments — people are talking1,351 to 1,361up +10
  • Ratings — people finished and cared1,276 to 1,286up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Casualties: Unknown across the charted window
DayCommentsRatings
Sep 71,3511,276
Sep 81,3521,277
Sep 91,3521,278
Sep 101,3521,278
Sep 111,3521,279
Sep 121,3521,280
Sep 131,3521,282
Sep 141,3521,282
Sep 151,3531,284
Sep 161,3581,284
Sep 171,3581,284
Sep 181,3591,284
Sep 191,3601,285
Sep 201,3601,286
Sep 211,3611,286
What the platform publishes

Counters

Read 2026-10-17
Current counters for Casualties: Unknown, with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,361no comparable reading seven days backno comparable reading thirty days back
Ratings conversion1,298up +3up +14

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Casualties: Unknown
ChartNow7d30dHistory
Top ratedposition 60up +1unchanged 0Position on itch.io's Top rated chart across 59 readings: climbing, #61 to #60 (best #59, worst #61).
Top sellersposition 412up +34down -95Position on itch.io's Top sellers chart across 59 readings: climbing, #1696 to #412 (best #63, worst #2038).
On 11 tag charts
Tag charts: where itch.io's own charts have placed Casualties: Unknown
ChartNow7d30dHistory
Top rated · #perma-deathposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #perma-death chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #physicsposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #physics chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #proceduralposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #procedural chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #violentposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #violent chart across 39 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #survivalposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #survival chart across 39 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #furryposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #furry chart across 39 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #darkposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #dark chart across 41 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #pixel-artposition 9unchanged 0unchanged 0Position on itch.io's Top rated · #pixel-art chart across 39 readings: holding, #9 to #9 (best #9, worst #9).
Top rated · #singleplayerposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #singleplayer chart across 39 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #2dposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #2d chart across 59 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #no-aiposition 26unchanged 0unchanged 0Position on itch.io's Top rated · #no-ai chart across 39 readings: holding, #26 to #26 (best #26, worst #26).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.90 / 5

Last devlog 2026-04-28 — 172 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.