itch.ioRank 16512026-10-18

Captivity (18+)18+

Open on itch.io

Velocity

-0.001

Captivity (18+) Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-18. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 3, under its floor of 20; ratings moved by 17, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Captivity (18+), 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 663 to 666, up 3, most of that change came late in the window. Ratings: 1,553 to 1,570, up 17, the change came at a steady pace.100%50%0%-100%Sep 19Oct 18CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 19 to Oct 18

  • Comments — people are talking663 to 666up +3
  • Ratings — people finished and cared1,553 to 1,570up +17
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Captivity (18+) across the charted window
DayCommentsRatings
Sep 196631,553
Sep 206631,554
Sep 216631,554
Sep 226631,555
Sep 236601,554
Sep 246601,554
Sep 256601,555
Sep 266601,556
Sep 276601,557
Sep 286601,558
Sep 296601,559
Sep 306601,559
Oct 16601,561
Oct 26601,561
Oct 36601,561
Oct 46601,561
Oct 56601,562
Oct 66601,562
Oct 76611,562
Oct 86611,563
Oct 96621,564
Oct 106631,567
Oct 116631,567
Oct 126631,568
Oct 136641,569
Oct 146651,569
Oct 156651,569
Oct 166651,569
Oct 176661,569
Oct 186661,570
What the platform publishes

Counters

Read 2026-10-18
Current counters for Captivity (18+), with their 7- and 30-day changes
CounterNow7d30d
Comments intent666up +3up +3
Ratings conversion1,570up +3up +18

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Captivity (18+)
ChartNow7d30dHistory
Top rated · #eroticposition 147unchanged 0down -7Position on itch.io's Top rated · #erotic chart across 41 readings: slipping, #139 to #147 (best #139, worst #148).
Top rated · #adultposition 173unchanged 0down -6Position on itch.io's Top rated · #adult chart across 60 readings: slipping, #164 to #173 (best #164, worst #173).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.47 / 5

Last devlog 2021-05-16 — 1981 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.