Velocity

-0.001

Honey Kingdom Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-18. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 2, under its floor of 20; ratings moved by 10, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Honey Kingdom, 30 daysLead and lag over 30 days, 2026-09-19 to 2026-10-18, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 388 to 390, up 2, most of that change came late in the window. Ratings: 900 to 910, up 10, the change came at a steady pace.100%50%0%Sep 19Oct 18CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 19 to Oct 18

  • Comments — people are talking388 to 390up +2
  • Ratings — people finished and cared900 to 910up +10
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Honey Kingdom across the charted window
DayCommentsRatings
Sep 19388900
Sep 20389900
Sep 21389901
Sep 22389901
Sep 23388903
Sep 24388903
Sep 25388904
Sep 26388904
Sep 27388904
Sep 28388904
Sep 29388906
Sep 30388906
Oct 1388906
Oct 2388906
Oct 3388907
Oct 4388907
Oct 5388907
Oct 6389907
Oct 7389907
Oct 8389907
Oct 9389907
Oct 10389906
Oct 11390906
Oct 12390907
Oct 13390907
Oct 14390908
Oct 15390908
Oct 16390908
Oct 17390908
Oct 18390910
What the platform publishes

Counters

Read 2026-10-18
Current counters for Honey Kingdom, with their 7- and 30-day changes
CounterNow7d30d
Comments intent390unchanged 0up +2
Ratings conversion910up +4up +11

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed Honey Kingdom
ChartNow7d30dHistory
Top rated · #adultposition 272down -3down -18Position on itch.io's Top rated · #adult chart across 60 readings: slipping, #253 to #272 (best #252, worst #273).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.47 / 5

Last devlog 2026-08-19 — 60 days ago. That was already the most recent devlog when we started watching on 2026-08-20, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.