Velocity

0.000

Sunlight In A Tin Velocity, last 14 days: flat across 14 days, -0.00 to 0.00 (low -0.01, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Sunlight In A Tin, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 115 to 117, up 2, most of that change came early in the window.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared115 to 117up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Sunlight In A Tin across the charted window
DayRatings
Oct 9115
Oct 10115
Oct 11115
Oct 12115
Oct 13115
Oct 14116
Oct 15116
Oct 16116
Oct 17116
Oct 18116
Oct 19116
Oct 20116
Oct 21117
Oct 22117
Oct 23117
Oct 24117
Oct 25117
Oct 26117
Oct 27117
Oct 28117
Oct 29117
Oct 30117
Oct 31117
Nov 1117
Nov 2117
Nov 3117
Nov 4117
Nov 5117
Nov 6117
Nov 7117
What the platform publishes

Counters

Read 2026-11-07
Current counters for Sunlight In A Tin, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion117unchanged 0up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Sunlight In A Tin
ChartNow7d30dHistory
Top rated · #spaceposition 159unchanged 0down -13Position on itch.io's Top rated · #space chart across 59 readings: climbing, #169 to #159 (best #144, worst #170).
Top rated · #psychological-horrorposition 734down -12down -32Position on itch.io's Top rated · #psychological-horror chart across 59 readings: climbing, #750 to #734 (best #670, worst #760).
Top rated · #narrativeposition 829down -4down -30Position on itch.io's Top rated · #narrative chart across 60 readings: climbing, #884 to #829 (best #788, worst #887).
Top rated · #horrorposition 2,023down -20down -49Position on itch.io's Top rated · #horror chart across 46 readings: climbing, #2111 to #2023 (best #1892, worst #2113).
Top rated · #shortposition 2,152down -8down -101Position on itch.io's Top rated · #short chart across 28 readings: slipping, #2015 to #2152 (best #2015, worst #2152).
Top rated · #pixel-artposition 2,389down -5not listed thirty days agoPosition on itch.io's Top rated · #pixel-art chart across 15 readings: slipping, #2264 to #2389 (best #2264, worst #2392).
Top rated · #singleplayerposition 2,403not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #singleplayer chart across 4 readings: slipping, #2329 to #2403 (best #2328, worst #2403).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.42 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.