Velocity

-0.374

Renryuu: Ascension Velocity, last 14 days: rising across 2 days, -0.38 to -0.37 (low -0.38, high -0.37).

Confidence 60%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, topic views and ratings had a measurable acceleration on 2026-09-22. Comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

No ordering to read here.

Across this window, topic views moved by 3,788; ratings moved by 1, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Renryuu: Ascension, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. No ordering to read here. Topic views: 2,728 to 6,516, up 3,788, most of that change came early in the window. Ratings: 911 to 912, up 1, most of that change came early in the window.100%50%0%Sep 7Sep 22Topic viewsRatings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Topic viewspeople are looking2,728 to 6,516up +3,788
  • Ratingspeople finished and cared911 to 912up +1
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Renryuu: Ascension across the charted window
DayTopic viewsRatings
Sep 72,728911
Sep 82,790911
Sep 92,658911
Sep 102,709911
Sep 114,969911
Sep 124,946911
Sep 135,019912
Sep 145,058912
Sep 155,117912
Sep 165,174912
Sep 176,325912
Sep 186,360912
Sep 196,386912
Sep 206,436912
Sep 216,478912
Sep 226,516912
What the platform publishes

Counters

Read 2026-09-22
Current counters for Renryuu: Ascension, with their 7- and 30-day changes
CounterNow7d30d
Topic views aperture6,516up +1,399no comparable reading thirty days back
Ratings conversion912unchanged 0no comparable reading thirty days back
Topic replies49up +7no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed Renryuu: Ascension
ChartNow7d30dHistory
Top rated · #eroticposition 94unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #erotic chart across 16 readings: slipping, #93 to #94 (best #93, worst #95).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.66 / 5
Community topics
20
Last community post
2026-09-16

Last devlog 2026-09-01 — 21 days ago. That was already the most recent devlog when we started watching on 2026-09-07, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.