Velocity

+0.001

Soulcreek Velocity, last 14 days: falling across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-09-22. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

No ordering to read here.

Across this window, comments did not move at all (677 throughout); ratings moved by 7, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Soulcreek, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 677 throughout, no change at all. Ratings: 1,625 to 1,632, up 7, most of that change came early in the window.114%100%50%0%Sep 7Sep 22CommentsRatings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 7 to Sep 22

  • Commentspeople are talking677 to 677unchanged 0
  • Ratingspeople finished and cared1,625 to 1,632up +7
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Soulcreek across the charted window
DayCommentsRatings
Sep 76771,625
Sep 86761,625
Sep 96761,626
Sep 106761,627
Sep 116761,628
Sep 126771,629
Sep 136761,629
Sep 146761,629
Sep 156761,629
Sep 166761,629
Sep 176761,630
Sep 186771,630
Sep 196771,633
Sep 206761,633
Sep 216771,632
Sep 226771,632
What the platform publishes

Counters

Read 2026-09-22
Current counters for Soulcreek, with their 7- and 30-day changes
CounterNow7d30d
Comments intent677up +1no comparable reading thirty days back
Ratings conversion1,632up +3no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed Soulcreek
ChartNow7d30dHistory
Top rated · #eroticposition 12unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #erotic chart across 16 readings: holding, #12 to #12 (best #12, worst #12).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.89 / 5

Last devlog 2026-06-25 — 89 days ago. That was already the most recent devlog when we started watching on 2026-09-07, so there is no cadence to read from it yet. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.