Velocity

0.000

Soulcreek Velocity, last 14 days: rising across 14 days, -0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-11-12. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments moved by 9, under its floor of 20; ratings moved by 27. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Soulcreek, 30 daysLead and lag over 30 days, 2026-10-14 to 2026-11-12, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 681 to 690, up 9, the change came at a steady pace. Ratings: 1,642 to 1,669, up 27, the change came at a steady pace.100%50%0%Oct 14Nov 12CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 14 to Nov 12

  • Comments — people are talking681 to 690up +9
  • Ratings — people finished and cared1,642 to 1,669up +27
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Soulcreek across the charted window
DayCommentsRatings
Oct 146811,642
Oct 156811,644
Oct 166811,644
Oct 176821,645
Oct 186831,646
Oct 196841,648
Oct 206841,649
Oct 216841,649
Oct 226841,650
Oct 236851,650
Oct 246851,651
Oct 256851,651
Oct 266851,654
Oct 276851,655
Oct 286851,655
Oct 296861,655
Oct 306861,658
Oct 316861,658
Nov 16871,659
Nov 26871,659
Nov 36871,659
Nov 46881,662
Nov 56881,662
Nov 66881,663
Nov 76881,663
Nov 86881,664
Nov 96891,666
Nov 106891,667
Nov 116891,668
Nov 126901,669
What the platform publishes

Counters

Read 2026-11-12
Current counters for Soulcreek, with their 7- and 30-day changes
CounterNow7d30d
Comments intent690up +2up +10
Ratings conversion1,669up +7up +28

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 1 tag chart
Tag charts: where itch.io's own charts have placed Soulcreek
ChartNow7d30dHistory
Top rated · #eroticposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #erotic chart across 66 readings: holding, #12 to #12 (best #12, worst #12).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.89 / 5

Last devlog 2026-10-16 — 27 days ago. 2 more have landed since we started watching on 2026-09-07, about one every 57 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.