itch.ioRank 11552026-09-22

Tap Tricks (JAM VERSION)

Open on itch.io

Velocity

0.000

Tap Tricks (JAM VERSION) Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Tap Tricks (JAM VERSION), 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 86 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared86 to 86unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Tap Tricks (JAM VERSION) across the charted window
DayRatings
Sep 786
Sep 886
Sep 986
Sep 1086
Sep 1186
Sep 1286
Sep 1386
Sep 1486
Sep 1586
Sep 1686
Sep 1786
Sep 1886
Sep 1986
Sep 2086
Sep 2186
Sep 2286
What the platform publishes

Counters

Read 2026-09-22
Current counters for Tap Tricks (JAM VERSION), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion86unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Tap Tricks (JAM VERSION)
ChartNow7d30dHistory
Top rated · #skatingposition 16unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #skating chart across 15 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #parkourposition 38unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #parkour chart across 15 readings: holding, #38 to #38 (best #38, worst #38).
Top rated · #ludum-dare-48position 56unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare-48 chart across 15 readings: holding, #56 to #56 (best #56, worst #56).
Top rated · #touch-friendlyposition 93down -1not listed thirty days agoPosition on itch.io's Top rated · #touch-friendly chart across 15 readings: slipping, #92 to #93 (best #92, worst #93).
Top rated · #ludum-dareposition 285up +2not listed thirty days agoPosition on itch.io's Top rated · #ludum-dare chart across 15 readings: climbing, #289 to #285 (best #285, worst #289).
Top rated · #mouse-onlyposition 312up +1not listed thirty days agoPosition on itch.io's Top rated · #mouse-only chart across 15 readings: slipping, #309 to #312 (best #309, worst #313).
Top rated · #colorfulposition 409down -4not listed thirty days agoPosition on itch.io's Top rated · #colorful chart across 16 readings: slipping, #403 to #409 (best #403, worst #409).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.22 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.