itch.ioRank 11292026-11-06

Tap Tricks (JAM VERSION)

Open on itch.io

Velocity

0.000

Tap Tricks (JAM VERSION) Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Tap Tricks (JAM VERSION), 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 86 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared86 to 86unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Tap Tricks (JAM VERSION) across the charted window
DayRatings
Oct 986
Oct 1086
Oct 1186
Oct 1286
Oct 1386
Oct 1486
Oct 1586
Oct 1686
Oct 1786
Oct 1886
Oct 1986
Oct 2086
Oct 2186
Oct 2286
Oct 2386
Oct 2486
Oct 2586
Oct 2686
Oct 2786
Oct 2886
Oct 2986
Oct 3086
Oct 3186
Nov 186
Nov 286
Nov 386
Nov 486
Nov 586
Nov 686
Nov 786
What the platform publishes

Counters

Read 2026-11-07
Current counters for Tap Tricks (JAM VERSION), with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion86unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed Tap Tricks (JAM VERSION)
ChartNow7d30dHistory
Top rated · #skatingposition 17unchanged 0down -1Position on itch.io's Top rated · #skating chart across 59 readings: slipping, #16 to #17 (best #16, worst #17).
Top rated · #parkourposition 39unchanged 0down -1Position on itch.io's Top rated · #parkour chart across 59 readings: slipping, #38 to #39 (best #37, worst #39).
Top rated · #ludum-dare-48position 55unchanged 0unchanged 0Position on itch.io's Top rated · #ludum-dare-48 chart across 60 readings: climbing, #56 to #55 (best #55, worst #56).
Top rated · #touch-friendlyposition 93unchanged 0up +1Position on itch.io's Top rated · #touch-friendly chart across 59 readings: slipping, #92 to #93 (best #92, worst #94).
Top rated · #ludum-dareposition 298unchanged 0down -12Position on itch.io's Top rated · #ludum-dare chart across 60 readings: slipping, #289 to #298 (best #285, worst #298).
Top rated · #mouse-onlyposition 321down -1down -6Position on itch.io's Top rated · #mouse-only chart across 60 readings: slipping, #309 to #321 (best #309, worst #321).
Top rated · #colorfulposition 421down -1down -8Position on itch.io's Top rated · #colorful chart across 62 readings: slipping, #403 to #421 (best #403, worst #421).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.22 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.