itch.ioRank 11552026-09-22

Power Level

Open on itch.io

Velocity

0.000

Power Level Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Power Level, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 53 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared53 to 53unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Power Level across the charted window
DayRatings
Sep 753
Sep 853
Sep 953
Sep 1053
Sep 1153
Sep 1253
Sep 1353
Sep 1453
Sep 1553
Sep 1653
Sep 1753
Sep 1853
Sep 1953
Sep 2053
Sep 2153
Sep 2253
What the platform publishes

Counters

Read 2026-09-22
Current counters for Power Level, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion53unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Power Level
ChartNow7d30dHistory
Top rated · #boss-battleposition 70down -2not listed thirty days agoPosition on itch.io's Top rated · #boss-battle chart across 16 readings: slipping, #69 to #70 (best #68, worst #70).
Top rated · #dungeon-crawlerposition 143down -4not listed thirty days agoPosition on itch.io's Top rated · #dungeon-crawler chart across 16 readings: slipping, #138 to #143 (best #137, worst #143).
Top rated · #gamemakerposition 161unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #gamemaker chart across 15 readings: slipping, #160 to #161 (best #160, worst #161).
Top rated · #top-downposition 321down -4not listed thirty days agoPosition on itch.io's Top rated · #top-down chart across 15 readings: slipping, #315 to #321 (best #315, worst #321).
Top rated · #roguelikeposition 410down -6not listed thirty days agoPosition on itch.io's Top rated · #roguelike chart across 15 readings: slipping, #403 to #410 (best #403, worst #410).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.53 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.