Velocity

0.000

Lucky Paradox (NSFW 18+) Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-19. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments fell by 4; ratings moved by 28. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for Lucky Paradox (NSFW 18+), 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 1,790 to 1,786, down 4, most of that change came early in the window. Ratings: 3,417 to 3,445, up 28, most of that change came early in the window.250%100%50%0%-25%Sep 20Oct 19CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 20 to Oct 19

  • Comments — people are talking1,790 to 1,786down -4
  • Ratings — people finished and cared3,417 to 3,445up +28
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Lucky Paradox (NSFW 18+) across the charted window
DayCommentsRatings
Sep 201,7903,417
Sep 211,7913,421
Sep 221,7913,422
Sep 231,7803,420
Sep 241,7823,421
Sep 251,7823,423
Sep 261,7823,424
Sep 271,7833,426
Sep 281,7833,431
Sep 291,7833,431
Sep 301,7833,434
Oct 11,7833,435
Oct 21,7833,437
Oct 31,7843,438
Oct 41,7843,439
Oct 51,7843,439
Oct 61,7843,440
Oct 71,7843,441
Oct 81,7843,441
Oct 91,7843,441
Oct 101,7843,440
Oct 111,7853,441
Oct 121,7853,442
Oct 131,7853,443
Oct 141,7853,443
Oct 151,7853,444
Oct 161,7853,444
Oct 171,7853,444
Oct 181,7853,444
Oct 191,7863,445
What the platform publishes

Counters

Read 2026-10-19
Current counters for Lucky Paradox (NSFW 18+), with their 7- and 30-day changes
CounterNow7d30d
Comments intent1,786up +1down -5
Ratings conversion3,445up +3up +29

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Lucky Paradox (NSFW 18+)
ChartNow7d30dHistory
Top rated · #adultposition 38up +1up +1Position on itch.io's Top rated · #adult chart across 61 readings: slipping, #37 to #38 (best #37, worst #39).
Top rated · #eroticposition 39up +1unchanged 0Position on itch.io's Top rated · #erotic chart across 42 readings: holding, #39 to #39 (best #39, worst #40).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.62 / 5

Last devlog 2026-09-29 — 20 days ago. 2 more have landed since we started watching on 2026-08-20, about one every 14 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.