itch.ioRank 11292026-11-06

CLICK OF CTHULHU

Open on itch.io

Velocity

0.000

CLICK OF CTHULHU Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for CLICK OF CTHULHU, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 174 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared174 to 174unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for CLICK OF CTHULHU across the charted window
DayRatings
Oct 9174
Oct 10174
Oct 11174
Oct 12174
Oct 13174
Oct 14174
Oct 15174
Oct 16174
Oct 17174
Oct 18174
Oct 19174
Oct 20174
Oct 21174
Oct 22174
Oct 23174
Oct 24174
Oct 25174
Oct 26174
Oct 27174
Oct 28174
Oct 29174
Oct 30174
Oct 31174
Nov 1174
Nov 2174
Nov 3174
Nov 4174
Nov 5174
Nov 6174
Nov 7174
What the platform publishes

Counters

Read 2026-11-07
Current counters for CLICK OF CTHULHU, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion174unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 7 tag charts
Tag charts: where itch.io's own charts have placed CLICK OF CTHULHU
ChartNow7d30dHistory
Top rated · #time-attackposition 40unchanged 0unchanged 0Position on itch.io's Top rated · #time-attack chart across 59 readings: slipping, #38 to #40 (best #38, worst #41).
Top rated · #city-builderposition 83unchanged 0down -4Position on itch.io's Top rated · #city-builder chart across 62 readings: slipping, #79 to #83 (best #79, worst #83).
Top rated · #sandboxposition 156unchanged 0down -8Position on itch.io's Top rated · #sandbox chart across 59 readings: slipping, #143 to #156 (best #143, worst #156).
Top rated · #managementposition 169down -1down -15Position on itch.io's Top rated · #management chart across 60 readings: slipping, #149 to #169 (best #149, worst #170).
Top rated · #clickerposition 184up +2down -6Position on itch.io's Top rated · #clicker chart across 62 readings: slipping, #169 to #184 (best #169, worst #186).
Top rated · #minimalistposition 462up +1down -5Position on itch.io's Top rated · #minimalist chart across 60 readings: slipping, #452 to #462 (best #452, worst #463).
Top rated · #retroposition 2,222not listed seven days agodown -38Position on itch.io's Top rated · #retro chart across 26 readings: slipping, #2191 to #2222 (best #2162, worst #2222).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.17 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.