itch.ioRank 11572026-11-12

WIZARD LAWS Are Made to Be Broken

Open on itch.io

Velocity

0.000

WIZARD LAWS Are Made to Be Broken Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-12. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for WIZARD LAWS Are Made to Be Broken, 30 daysLead and lag over 30 days, 2026-10-14 to 2026-11-12, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 27 throughout, no change at all.100%50%0%Oct 14Nov 12Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 14 to Nov 12

  • Ratings — people finished and cared27 to 27unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for WIZARD LAWS Are Made to Be Broken across the charted window
DayRatings
Oct 1427
Oct 1527
Oct 1627
Oct 1727
Oct 1827
Oct 1927
Oct 2027
Oct 2127
Oct 2227
Oct 2327
Oct 2427
Oct 2527
Oct 2627
Oct 2727
Oct 2827
Oct 2927
Oct 3027
Oct 3127
Nov 127
Nov 227
Nov 327
Nov 427
Nov 527
Nov 627
Nov 727
Nov 827
Nov 927
Nov 1027
Nov 1127
Nov 1227
What the platform publishes

Counters

Read 2026-11-12
Current counters for WIZARD LAWS Are Made to Be Broken, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion27unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed WIZARD LAWS Are Made to Be Broken
ChartNow7d30dHistory
Top rated · #wizardsposition 37down -1down -1Position on itch.io's Top rated · #wizards chart across 64 readings: slipping, #29 to #37 (best #29, worst #37).
Top rated · #frogposition 108down -6down -5Position on itch.io's Top rated · #frog chart across 65 readings: slipping, #81 to #108 (best #81, worst #108).
Top rated · #jumpingposition 112unchanged 0unchanged 0Position on itch.io's Top rated · #jumping chart across 65 readings: slipping, #91 to #112 (best #91, worst #113).
Top rated · #gamemakerposition 337unchanged 0unchanged 0Position on itch.io's Top rated · #gamemaker chart across 65 readings: slipping, #279 to #337 (best #279, worst #338).
Top rated · #puzzle-platformerposition 423unchanged 0down -4Position on itch.io's Top rated · #puzzle-platformer chart across 64 readings: slipping, #325 to #423 (best #325, worst #423).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.33 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.