itch.ioRank 11292026-11-06

Ghoul Master

Open on itch.io

Velocity

0.000

Ghoul Master Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Ghoul Master, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 155 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared155 to 155unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Ghoul Master across the charted window
DayRatings
Oct 9155
Oct 10155
Oct 11155
Oct 12155
Oct 13155
Oct 14155
Oct 15155
Oct 16155
Oct 17155
Oct 18155
Oct 19155
Oct 20155
Oct 21155
Oct 22155
Oct 23155
Oct 24155
Oct 25155
Oct 26155
Oct 27155
Oct 28155
Oct 29155
Oct 30155
Oct 31155
Nov 1155
Nov 2155
Nov 3155
Nov 4155
Nov 5155
Nov 6155
Nov 7155
What the platform publishes

Counters

Read 2026-11-07
Current counters for Ghoul Master, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion155unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Ghoul Master
ChartNow7d30dHistory
Top rated · #proceduralposition 218down -1down -7Position on itch.io's Top rated · #procedural chart across 59 readings: slipping, #196 to #218 (best #195, worst #218).
Top rated · #halloweenposition 260down -6down -22Position on itch.io's Top rated · #halloween chart across 60 readings: slipping, #225 to #260 (best #224, worst #260).
Top rated · #monstersposition 268up +1down -5Position on itch.io's Top rated · #monsters chart across 60 readings: slipping, #252 to #268 (best #250, worst #269).
Top rated · #spookyposition 373down -4down -15Position on itch.io's Top rated · #spooky chart across 59 readings: slipping, #338 to #373 (best #335, worst #373).
Top rated · #top-downposition 461down -4down -8Position on itch.io's Top rated · #top-down chart across 59 readings: slipping, #431 to #461 (best #431, worst #461).
Top rated · #darkposition 792up +1up +4Position on itch.io's Top rated · #dark chart across 62 readings: slipping, #731 to #792 (best #731, worst #796).
Top rated · #cuteposition 2,065down -11down -39Position on itch.io's Top rated · #cute chart across 49 readings: slipping, #1923 to #2065 (best #1923, worst #2065).
Top rated · #horrorposition 3,255not listed seven days agodown -160Position on itch.io's Top rated · #horror chart across 22 readings: slipping, #3001 to #3255 (best #3000, worst #3255).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.21 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.