itch.ioRank 11552026-09-22

Ghoul Master

Open on itch.io

Velocity

0.000

Ghoul Master Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Ghoul Master, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 154 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared154 to 154unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Ghoul Master across the charted window
DayRatings
Sep 7154
Sep 8154
Sep 9154
Sep 10154
Sep 11154
Sep 12154
Sep 13154
Sep 14154
Sep 15154
Sep 16154
Sep 17154
Sep 18154
Sep 19154
Sep 20154
Sep 21154
Sep 22154
What the platform publishes

Counters

Read 2026-09-22
Current counters for Ghoul Master, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion154unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Ghoul Master
ChartNow7d30dHistory
Top rated · #proceduralposition 198down -2not listed thirty days agoPosition on itch.io's Top rated · #procedural chart across 15 readings: slipping, #196 to #198 (best #195, worst #198).
Top rated · #halloweenposition 226down -2not listed thirty days agoPosition on itch.io's Top rated · #halloween chart across 15 readings: slipping, #225 to #226 (best #224, worst #226).
Top rated · #monstersposition 251up +1not listed thirty days agoPosition on itch.io's Top rated · #monsters chart across 15 readings: climbing, #252 to #251 (best #250, worst #253).
Top rated · #spookyposition 338down -1not listed thirty days agoPosition on itch.io's Top rated · #spooky chart across 15 readings: holding, #338 to #338 (best #337, worst #338).
Top rated · #top-downposition 437down -5not listed thirty days agoPosition on itch.io's Top rated · #top-down chart across 15 readings: slipping, #431 to #437 (best #431, worst #437).
Top rated · #darkposition 740down -4not listed thirty days agoPosition on itch.io's Top rated · #dark chart across 16 readings: slipping, #731 to #740 (best #731, worst #740).
Top rated · #cuteposition 1,928unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #cute chart across 11 readings: slipping, #1923 to #1928 (best #1923, worst #1928).
Top rated · #horrorposition 3,000not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #horror chart across 4 readings: climbing, #3001 to #3000 (best #3000, worst #3001).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.23 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.