Velocity

-0.024

INCREMENTAL SURVIVORS Velocity, last 14 days: falling across 14 days, 0.03 to -0.02 (low -0.05, high 0.05).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for INCREMENTAL SURVIVORS, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 40 to 42, up 2, the change came at a steady pace.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared40 to 42up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for INCREMENTAL SURVIVORS across the charted window
DayRatings
Oct 940
Oct 1040
Oct 1140
Oct 1240
Oct 1340
Oct 1440
Oct 1540
Oct 1640
Oct 1740
Oct 1840
Oct 1940
Oct 2040
Oct 2140
Oct 2240
Oct 2341
Oct 2441
Oct 2542
Oct 2642
Oct 2742
Oct 2842
Oct 2942
Oct 3042
Oct 3142
Nov 142
Nov 242
Nov 342
Nov 442
Nov 542
Nov 642
Nov 742
What the platform publishes

Counters

Read 2026-11-07
Current counters for INCREMENTAL SURVIVORS, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion42unchanged 0up +2

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed INCREMENTAL SURVIVORS
ChartNow7d30dHistory
Top rated · #survivor-likeposition 18unchanged 0unchanged 0Position on itch.io's Top rated · #survivor-like chart across 59 readings: climbing, #19 to #18 (best #17, worst #20).
Top rated · #upgradesposition 128down -3up +1Position on itch.io's Top rated · #upgrades chart across 59 readings: slipping, #125 to #128 (best #124, worst #139).
Top rated · #bullet-hellposition 183unchanged 0up +14Position on itch.io's Top rated · #bullet-hell chart across 62 readings: climbing, #198 to #183 (best #183, worst #205).
Top rated · #incrementalposition 230unchanged 0up +10Position on itch.io's Top rated · #incremental chart across 60 readings: holding, #230 to #230 (best #225, worst #253).
Top rated · #rogueliteposition 310down -2up +24Position on itch.io's Top rated · #roguelite chart across 59 readings: climbing, #336 to #310 (best #306, worst #356).
Top rated · #survivalposition 542down -6up +38Position on itch.io's Top rated · #survival chart across 59 readings: climbing, #584 to #542 (best #532, worst #619).
Top rated · #fantasyposition 1,238down -1up +84Position on itch.io's Top rated · #fantasy chart across 61 readings: climbing, #1316 to #1238 (best #1230, worst #1373).
Top rated · #retroposition 1,798down -2up +141Position on itch.io's Top rated · #retro chart across 46 readings: climbing, #1956 to #1798 (best #1793, worst #2051).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.50 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.