Velocity

-0.015

SCARLET PRISM Velocity, last 14 days: falling across 14 days, 0.00 to -0.01 (low -0.04, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-16. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for SCARLET PRISM, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 67 to 66, down 1, most of that change came late in the window.300%100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared67 to 66down -1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for SCARLET PRISM across the charted window
DayRatings
Sep 1867
Sep 1967
Sep 2067
Sep 2167
Sep 2267
Sep 2367
Sep 2467
Sep 2567
Sep 2667
Sep 2767
Sep 2867
Sep 2967
Sep 3067
Oct 167
Oct 267
Oct 367
Oct 467
Oct 567
Oct 667
Oct 767
Oct 867
Oct 967
Oct 1067
Oct 1167
Oct 1267
Oct 1365
Oct 1464
Oct 1565
Oct 1666
Oct 1766
What the platform publishes

Counters

Read 2026-10-17
Current counters for SCARLET PRISM, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion66down -1down -1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed SCARLET PRISM
ChartNow7d30dHistory
Top rated · Actionposition 155down -5down -5Position on itch.io's Top rated · Action chart across 50 readings: climbing, #159 to #155 (best #145, worst #159).

All of itch.io

All of itch.io: where itch.io's own charts have placed SCARLET PRISM
ChartNow7d30dHistory
Top ratedposition 1,995down -51down -82Position on itch.io's Top rated chart across 59 readings: climbing, #2393 to #1995 (best #1828, worst #2413).
Newestposition 6,710not listed seven days agonot listed thirty days agoPosition on itch.io's Newest chart across 7 readings: slipping, #1987 to #6710 (best #1987, worst #6710).
New & popularposition 7,150down -6,833not listed thirty days agoPosition on itch.io's New & popular chart across 11 readings: slipping, #39 to #7150 (best #39, worst #7150).
On 9 tag charts
Tag charts: where itch.io's own charts have placed SCARLET PRISM
ChartNow7d30dHistory
Top rated · #twin-stick-shooterposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #twin-stick-shooter chart across 39 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #bullet-hellposition 12unchanged 0unchanged 0Position on itch.io's Top rated · #bullet-hell chart across 41 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #score-attackposition 13down -1down -2Position on itch.io's Top rated · #score-attack chart across 39 readings: slipping, #10 to #13 (best #10, worst #13).
Top rated · #shoot-em-upposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #shoot-em-up chart across 39 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #fast-pacedposition 19down -1down -1Position on itch.io's Top rated · #fast-paced chart across 40 readings: slipping, #18 to #19 (best #18, worst #19).
Top rated · #arcadeposition 64down -4down -4Position on itch.io's Top rated · #arcade chart across 57 readings: climbing, #73 to #64 (best #59, worst #79).
Top rated · #roguelikeposition 72down -3down -5Position on itch.io's Top rated · #roguelike chart across 39 readings: slipping, #66 to #72 (best #64, worst #72).
Top rated · #female-protagonistposition 208down -3down -5Position on itch.io's Top rated · #female-protagonist chart across 40 readings: slipping, #199 to #208 (best #194, worst #209).
Top rated · #no-aiposition 864down -24down -48Position on itch.io's Top rated · #no-ai chart across 39 readings: slipping, #788 to #864 (best #776, worst #864).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.91 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.