Velocity

0.000

Town of Magic Velocity, last 14 days: falling across 14 days, 0.00 to -0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-19. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Ratings are running ahead of comments.

By the average day in this window, comments had taken 57% of their change and ratings 65%. That is the reverse of the order the signal is built on — the audience arrived before the attention did, which reads as a game being found rather than one breaking out.

Lead and lag for Town of Magic, 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. Ratings are running ahead of comments. Furthest apart on 2026-09-25, 19 points between ratings and comments. Comments: 3,286 to 3,342, up 56, the change came at a steady pace. Ratings: 1,727 to 1,747, up 20, most of that change came early in the window.100%50%0%Sep 20Oct 1919 pts apartCommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 20 to Oct 19

  • Comments — people are talking3,286 to 3,342up +56
  • Ratings — people finished and cared1,727 to 1,747up +20
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Town of Magic across the charted window
DayCommentsRatings
Sep 203,2861,727
Sep 213,2881,729
Sep 223,2881,729
Sep 233,2891,730
Sep 243,2901,730
Sep 253,2921,733
Sep 263,2951,733
Sep 273,2961,733
Sep 283,3041,736
Sep 293,3071,736
Sep 303,3111,739
Oct 13,3171,739
Oct 23,3201,739
Oct 33,3211,741
Oct 43,3231,741
Oct 53,3241,743
Oct 63,3291,743
Oct 73,3301,745
Oct 83,3301,746
Oct 93,3311,745
Oct 103,3321,745
Oct 113,3321,745
Oct 123,3331,745
Oct 133,3331,745
Oct 143,3331,745
Oct 153,3331,746
Oct 163,3381,747
Oct 173,3391,747
Oct 183,3411,747
Oct 193,3421,747
What the platform publishes

Counters

Read 2026-10-19
Current counters for Town of Magic, with their 7- and 30-day changes
CounterNow7d30d
Comments intent3,342up +9up +57
Ratings conversion1,747up +2up +20

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed Town of Magic
ChartNow7d30dHistory
Top rated · #eroticposition 96unchanged 0unchanged 0Position on itch.io's Top rated · #erotic chart across 42 readings: slipping, #94 to #96 (best #94, worst #97).
Top rated · #adultposition 107down -1up +4Position on itch.io's Top rated · #adult chart across 61 readings: climbing, #109 to #107 (best #106, worst #112).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.55 / 5

Last devlog 2026-09-27 — 22 days ago. 1 more has landed since we started watching on 2026-08-20, about one every 111 days. The platform publishes only the most recent devlog date, so this is a floor rather than the project’s history.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.