Velocity

0.000

Overlapped Velocity, last 14 days: flat across 2 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-09-22. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 13 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

16 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Overlapped, 16 daysLead and lag over 16 days, 2026-09-07 to 2026-09-22, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 115 throughout, no change at all.100%50%0%Sep 7Sep 22Ratings

Each line is scaled to its own change across these 16 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 7 to Sep 22

  • Ratingspeople finished and cared115 to 115unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Overlapped across the charted window
DayRatings
Sep 7115
Sep 8115
Sep 9115
Sep 10115
Sep 11115
Sep 12115
Sep 13115
Sep 14115
Sep 15115
Sep 16115
Sep 17115
Sep 18115
Sep 19115
Sep 20115
Sep 21115
Sep 22115
What the platform publishes

Counters

Read 2026-09-22
Current counters for Overlapped, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion115unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 8 tag charts
Tag charts: where itch.io's own charts have placed Overlapped
ChartNow7d30dHistory
Top rated · #non-eucledianposition 12unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #non-eucledian chart across 15 readings: holding, #12 to #12 (best #12, worst #12).
Top rated · #global-game-jamposition 20unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #global-game-jam chart across 15 readings: holding, #20 to #20 (best #20, worst #20).
Top rated · #non-violentposition 85unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #non-violent chart across 15 readings: slipping, #84 to #85 (best #84, worst #85).
Top rated · #colorfulposition 133unchanged 0not listed thirty days agoPosition on itch.io's Top rated · #colorful chart across 16 readings: slipping, #132 to #133 (best #132, worst #133).
Top rated · #minimalistposition 188down -2not listed thirty days agoPosition on itch.io's Top rated · #minimalist chart across 15 readings: slipping, #186 to #188 (best #186, worst #188).
Top rated · #first-personposition 510down -7not listed thirty days agoPosition on itch.io's Top rated · #first-person chart across 16 readings: slipping, #504 to #510 (best #502, worst #510).
Top rated · #retroposition 903down -11not listed thirty days agoPosition on itch.io's Top rated · #retro chart across 15 readings: slipping, #893 to #903 (best #892, worst #903).
Top rated · #pixel-artposition 1,857down -17not listed thirty days agoPosition on itch.io's Top rated · #pixel-art chart across 15 readings: slipping, #1832 to #1857 (best #1832, worst #1857).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.48 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.