itch.ioRank 11292026-11-06

Skinned Alive

Open on itch.io

Velocity

0.000

Skinned Alive Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-11-06. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Skinned Alive, 30 daysLead and lag over 30 days, 2026-10-09 to 2026-11-07, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 70 throughout, no change at all.100%50%0%Oct 9Nov 7Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 9 to Nov 7

  • Ratings — people finished and cared70 to 70unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Skinned Alive across the charted window
DayRatings
Oct 970
Oct 1070
Oct 1170
Oct 1270
Oct 1370
Oct 1470
Oct 1570
Oct 1670
Oct 1770
Oct 1870
Oct 1970
Oct 2070
Oct 2170
Oct 2270
Oct 2370
Oct 2470
Oct 2570
Oct 2670
Oct 2770
Oct 2870
Oct 2970
Oct 3070
Oct 3170
Nov 170
Nov 270
Nov 370
Nov 470
Nov 570
Nov 670
Nov 770
What the platform publishes

Counters

Read 2026-11-07
Current counters for Skinned Alive, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion70unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 5 tag charts
Tag charts: where itch.io's own charts have placed Skinned Alive
ChartNow7d30dHistory
Top rated · #psxposition 731down -10down -28Position on itch.io's Top rated · #psx chart across 59 readings: slipping, #690 to #731 (best #690, worst #731).
Top rated · #darkposition 1,162down -4down -15Position on itch.io's Top rated · #dark chart across 62 readings: slipping, #1104 to #1162 (best #1104, worst #1164).
Top rated · #creepyposition 1,563down -12down -43Position on itch.io's Top rated · #creepy chart across 62 readings: slipping, #1497 to #1563 (best #1496, worst #1563).
Top rated · #psychological-horrorposition 1,803down -18down -49Position on itch.io's Top rated · #psychological-horror chart across 59 readings: slipping, #1676 to #1803 (best #1676, worst #1803).
Top rated · #first-personposition 1,961down -18down -41Position on itch.io's Top rated · #first-person chart across 39 readings: slipping, #1882 to #1961 (best #1882, worst #1961).
Everything else we hold

Activity and where to go next

First seen by us
2026-09-07
Price
free
Average rating
4.11 / 5

No devlog has been posted since we started watching on 2026-09-07. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.