itch.ioRank 22512026-10-19

How hard can it really be?18+

Open on itch.io

Velocity

-0.008

How hard can it really be? Velocity, last 14 days: falling across 14 days, 0.01 to -0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-19. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for How hard can it really be?, 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 119 to 120, up 1, the change came at a steady pace.100%50%0%Sep 20Oct 19Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 20 to Oct 19

  • Ratings — people finished and cared119 to 120up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for How hard can it really be? across the charted window
DayRatings
Sep 20119
Sep 21119
Sep 22119
Sep 23119
Sep 24119
Sep 25119
Sep 26119
Sep 27119
Sep 28119
Sep 29119
Sep 30119
Oct 1119
Oct 2119
Oct 3119
Oct 4119
Oct 5119
Oct 6120
Oct 7120
Oct 8120
Oct 9120
Oct 10120
Oct 11120
Oct 12120
Oct 13120
Oct 14120
Oct 15120
Oct 16120
Oct 17120
Oct 18120
Oct 19120
What the platform publishes

Counters

Read 2026-10-19
Current counters for How hard can it really be?, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion120unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

On 2 tag charts
Tag charts: where itch.io's own charts have placed How hard can it really be?
ChartNow7d30dHistory
Top rated · #eroticposition 1,846down -34down -75Position on itch.io's Top rated · #erotic chart across 41 readings: slipping, #1751 to #1846 (best #1751, worst #1846).
Top rated · #adultposition 2,675down -58down -106Position on itch.io's Top rated · #adult chart across 61 readings: slipping, #2454 to #2675 (best #2454, worst #2675).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
3.98 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.