itch.ioRank 8372026-10-10

ChikuTaku

Open on itch.io

Velocity

+0.002

ChikuTaku Velocity, last 14 days: rising across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-10. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for ChikuTaku, 30 daysLead and lag over 30 days, 2026-09-12 to 2026-10-11, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 484 to 485, up 1, most of that change came late in the window.100%50%0%Sep 12Oct 11Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 12 to Oct 11

  • Ratings — people finished and cared484 to 485up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for ChikuTaku across the charted window
DayRatings
Sep 12484
Sep 13484
Sep 14484
Sep 15484
Sep 16484
Sep 17484
Sep 18484
Sep 19484
Sep 20484
Sep 21484
Sep 22484
Sep 23484
Sep 24484
Sep 25484
Sep 26484
Sep 27484
Sep 28484
Sep 29484
Sep 30484
Oct 1484
Oct 2484
Oct 3484
Oct 4484
Oct 5484
Oct 6484
Oct 7484
Oct 8484
Oct 9485
Oct 10485
Oct 11485
What the platform publishes

Counters

Read 2026-10-11
Current counters for ChikuTaku, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion485up +1up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed ChikuTaku
ChartNow7d30dHistory
Top ratedposition 306down -2down -7Position on itch.io's Top rated chart across 53 readings: slipping, #297 to #306 (best #297, worst #306).
On 7 tag charts
Tag charts: where itch.io's own charts have placed ChikuTaku
ChartNow7d30dHistory
Top rated · #time-travelposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #time-travel chart across 32 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #musicposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #music chart across 32 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #rhythmposition 5unchanged 0unchanged 0Position on itch.io's Top rated · #rhythm chart across 32 readings: holding, #5 to #5 (best #5, worst #5).
Top rated · #retroposition 20up +1up +1Position on itch.io's Top rated · #retro chart across 32 readings: climbing, #21 to #20 (best #20, worst #21).
Top rated · #pixel-artposition 63unchanged 0up +1Position on itch.io's Top rated · #pixel-art chart across 32 readings: climbing, #64 to #63 (best #63, worst #64).
Top rated · #singleplayerposition 65up +1unchanged 0Position on itch.io's Top rated · #singleplayer chart across 32 readings: holding, #65 to #65 (best #65, worst #66).
Top rated · #cuteposition 66down -1down -1Position on itch.io's Top rated · #cute chart across 34 readings: slipping, #65 to #66 (best #65, worst #66).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.85 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.