itch.ioRank 19702026-10-13

EVERYBODY MUST DIE

Open on itch.io

Velocity

-0.005

EVERYBODY MUST DIE Velocity, last 14 days: falling across 14 days, 0.01 to -0.01 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-13. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for EVERYBODY MUST DIE, 30 daysLead and lag over 30 days, 2026-09-15 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 190 to 191, up 1, most of that change came late in the window.100%50%0%-100%Sep 15Oct 14Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 15 to Oct 14

  • Ratings — people finished and cared190 to 191up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for EVERYBODY MUST DIE across the charted window
DayRatings
Sep 15190
Sep 16190
Sep 17190
Sep 18190
Sep 19190
Sep 20190
Sep 21190
Sep 22189
Sep 23189
Sep 24189
Sep 25189
Sep 26189
Sep 27190
Sep 28190
Sep 29190
Sep 30190
Oct 1190
Oct 2190
Oct 3190
Oct 4191
Oct 5191
Oct 6191
Oct 7191
Oct 8191
Oct 9191
Oct 10191
Oct 11191
Oct 12191
Oct 13191
Oct 14191
What the platform publishes

Counters

Read 2026-10-14
Current counters for EVERYBODY MUST DIE, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion191unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed EVERYBODY MUST DIE
ChartNow7d30dHistory
Top rated · Actionposition 307up +3down -1Position on itch.io's Top rated · Action chart across 47 readings: slipping, #303 to #307 (best #298, worst #312).

All of itch.io

All of itch.io: where itch.io's own charts have placed EVERYBODY MUST DIE
ChartNow7d30dHistory
Top ratedposition 3,581up +46up +10Position on itch.io's Top rated chart across 56 readings: slipping, #3423 to #3581 (best #3423, worst #3627).
On 7 tag charts
Tag charts: where itch.io's own charts have placed EVERYBODY MUST DIE
ChartNow7d30dHistory
Top rated · #unityposition 144up +2up +3Position on itch.io's Top rated · #unity chart across 35 readings: climbing, #148 to #144 (best #141, worst #148).
Top rated · #darkposition 191up +11down -6Position on itch.io's Top rated · #dark chart across 37 readings: slipping, #185 to #191 (best #184, worst #203).
Top rated · #psychological-horrorposition 277up +13down -3Position on itch.io's Top rated · #psychological-horror chart across 35 readings: slipping, #274 to #277 (best #270, worst #290).
Top rated · #horrorposition 788up +47down -3Position on itch.io's Top rated · #horror chart across 35 readings: slipping, #785 to #788 (best #764, worst #837).
Top rated · #singleplayerposition 828up +37up +1Position on itch.io's Top rated · #singleplayer chart across 35 readings: slipping, #822 to #828 (best #801, worst #872).
Top rated · #pixel-artposition 830down -2up +2Position on itch.io's Top rated · #pixel-art chart across 35 readings: slipping, #826 to #830 (best #807, worst #834).
Top rated · #2dposition 952up +11up +2Position on itch.io's Top rated · #2d chart across 55 readings: slipping, #907 to #952 (best #907, worst #964).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.55 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.