Velocity

0.000

hi no homo Velocity, last 14 days: rising across 14 days, -0.00 to 0.00 (low -0.00, high 0.00).

Confidence 50%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, comments and ratings had a measurable acceleration on 2026-10-16. Topic views did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

No ordering to read here.

Across this window, comments did not move at all (860 throughout); ratings moved by 1, under its floor of 20. Timing two counters against each other needs both of them to have risen, by more than the floor this page sets for that counter so a handful of events cannot read as an ordering, and to have stayed between their own start and end values — a counter that went past one of those and came back has no share of its change to time. The shapes are drawn; which of them moved first is not claimed.

Lead and lag for hi no homo, 30 daysLead and lag over 30 days, 2026-09-17 to 2026-10-16, each series scaled to its own change so the timing can be compared. No ordering to read here. Comments: 860 throughout, no change at all. Ratings: 1,869 to 1,870, up 1, most of that change came late in the window.100%50%0%-100%Sep 17Oct 16CommentsRatings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below. The axis runs past its ends because a counter went beyond its final value inside the window and came back — a deleted comment, a withdrawn rating. The scale is widened rather than the curve clipped, so the round trip stays visible.

Series — over Sep 17 to Oct 16

  • Comments — people are talking860 to 860unchanged 0
  • Ratings — people finished and cared1,869 to 1,870up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for hi no homo across the charted window
DayCommentsRatings
Sep 178601,869
Sep 188601,869
Sep 198601,869
Sep 208601,869
Sep 218601,869
Sep 228601,868
Sep 238601,869
Sep 248601,869
Sep 258601,869
Sep 268601,869
Sep 278601,869
Sep 288601,869
Sep 298601,869
Sep 308601,869
Oct 18601,869
Oct 28601,869
Oct 38601,868
Oct 48601,868
Oct 58601,868
Oct 68601,868
Oct 78601,869
Oct 88601,869
Oct 98601,869
Oct 108601,869
Oct 118601,870
Oct 128601,870
Oct 138601,870
Oct 148601,870
Oct 158601,870
Oct 168601,870
What the platform publishes

Counters

Read 2026-10-16
Current counters for hi no homo, with their 7- and 30-day changes
CounterNow7d30d
Comments intent860unchanged 0unchanged 0
Ratings conversion1,870up +1up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed hi no homo
ChartNow7d30dHistory
Top rated · Simulationposition 37unchanged 0unchanged 0Position on itch.io's Top rated · Simulation chart across 49 readings: slipping, #36 to #37 (best #36, worst #38).

All of itch.io

All of itch.io: where itch.io's own charts have placed hi no homo
ChartNow7d30dHistory
Top ratedposition 434down -3down -8Position on itch.io's Top rated chart across 58 readings: slipping, #412 to #434 (best #412, worst #434).
On 10 tag charts
Tag charts: where itch.io's own charts have placed hi no homo
ChartNow7d30dHistory
Top rated · #local-co-opposition 1unchanged 0unchanged 0Position on itch.io's Top rated · #local-co-op chart across 38 readings: holding, #1 to #1 (best #1, worst #1).
Top rated · #strategy-rpgposition 2unchanged 0unchanged 0Position on itch.io's Top rated · #strategy-rpg chart across 38 readings: holding, #2 to #2 (best #2, worst #2).
Top rated · #life-simulationposition 4unchanged 0unchanged 0Position on itch.io's Top rated · #life-simulation chart across 38 readings: holding, #4 to #4 (best #4, worst #4).
Top rated · #multiplayerposition 6unchanged 0unchanged 0Position on itch.io's Top rated · #multiplayer chart across 38 readings: holding, #6 to #6 (best #6, worst #6).
Top rated · #physicsposition 7unchanged 0unchanged 0Position on itch.io's Top rated · #physics chart across 38 readings: holding, #7 to #7 (best #7, worst #7).
Top rated · #funnyposition 16unchanged 0unchanged 0Position on itch.io's Top rated · #funny chart across 38 readings: holding, #16 to #16 (best #16, worst #16).
Top rated · #casualposition 25unchanged 0down -1Position on itch.io's Top rated · #casual chart across 40 readings: slipping, #24 to #25 (best #24, worst #25).
Top rated · #cuteposition 85unchanged 0down -2Position on itch.io's Top rated · #cute chart across 40 readings: slipping, #83 to #85 (best #83, worst #85).
Top rated · #2dposition 115down -2down -3Position on itch.io's Top rated · #2d chart across 58 readings: slipping, #109 to #115 (best #109, worst #115).
Top rated · #romanceposition 151down -1down -2Position on itch.io's Top rated · #romance chart across 38 readings: holding, #151 to #151 (best #149, worst #151).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Price
free
Average rating
4.56 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.