Velocity

0.000

9 Till Void Velocity, last 14 days: flat across 14 days, 0.00 to 0.00 (low 0.00, high 0.00).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-17. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for 9 Till Void, 30 daysLead and lag over 30 days, 2026-09-18 to 2026-10-17, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 30 throughout, no change at all.100%50%0%Sep 18Oct 17Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 18 to Oct 17

  • Ratings — people finished and cared30 to 30unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for 9 Till Void across the charted window
DayRatings
Sep 1830
Sep 1930
Sep 2030
Sep 2130
Sep 2230
Sep 2330
Sep 2430
Sep 2530
Sep 2630
Sep 2730
Sep 2830
Sep 2930
Sep 3030
Oct 130
Oct 230
Oct 330
Oct 430
Oct 530
Oct 630
Oct 730
Oct 830
Oct 930
Oct 1030
Oct 1130
Oct 1230
Oct 1330
Oct 1430
Oct 1530
Oct 1630
Oct 1730
What the platform publishes

Counters

Read 2026-10-17
Current counters for 9 Till Void, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion30unchanged 0unchanged 0

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed 9 Till Void
ChartNow7d30dHistory
Top sellers · Strategyposition 701down -36down -53Position on itch.io's Top sellers · Strategy chart across 35 readings: slipping, #630 to #701 (best #630, worst #701).
On 9 tag charts
Tag charts: where itch.io's own charts have placed 9 Till Void
ChartNow7d30dHistory
Top rated · #tacticalposition 141down -1down -5Position on itch.io's Top rated · #tactical chart across 39 readings: slipping, #137 to #141 (best #136, worst #141).
Top rated · #turn-based-strategyposition 148unchanged 0down -4Position on itch.io's Top rated · #turn-based-strategy chart across 39 readings: slipping, #145 to #148 (best #144, worst #150).
Top rated · #deck-buildingposition 281down -3down -7Position on itch.io's Top rated · #deck-building chart across 41 readings: slipping, #274 to #281 (best #273, worst #281).
Top rated · #mouse-onlyposition 452down -2down -9Position on itch.io's Top rated · #mouse-only chart across 39 readings: slipping, #442 to #452 (best #442, worst #452).
Top rated · #card-gameposition 459down -6down -16Position on itch.io's Top rated · #card-game chart across 41 readings: slipping, #443 to #459 (best #442, worst #459).
Top rated · #turn-basedposition 470down -1down -7Position on itch.io's Top rated · #turn-based chart across 39 readings: slipping, #459 to #470 (best #459, worst #470).
Top rated · #rogueliteposition 577down -11down -17Position on itch.io's Top rated · #roguelite chart across 39 readings: slipping, #557 to #577 (best #557, worst #577).
Top rated · #weirdposition 700down -2down -3Position on itch.io's Top rated · #weird chart across 39 readings: slipping, #692 to #700 (best #692, worst #700).
Top rated · #roguelikeposition 966down -12down -25Position on itch.io's Top rated · #roguelike chart across 39 readings: slipping, #941 to #966 (best #940, worst #966).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-29
Price
paid
Average rating
4.17 / 5

No devlog has been posted since we started watching on 2026-08-29. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.