Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

10 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Gift Shop Organizer, 10 daysLead and lag over 10 days, 2026-10-05 to 2026-10-14, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 4 to 20, up 16, most of that change came early in the window.100%50%0%Oct 5Oct 14Ratings

Each line is scaled to its own change across these 10 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Oct 5 to Oct 14

  • Ratings — people finished and cared4 to 20up +16
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Gift Shop Organizer across the charted window
DayRatings
Oct 54
Oct 66
Oct 79
Oct 811
Oct 915
Oct 1016
Oct 1117
Oct 1217
Oct 1318
Oct 1420
What the platform publishes

Counters

Read 2026-10-14
Current counters for Gift Shop Organizer, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion20up +11no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Gift Shop Organizer
ChartNow7d30dHistory
New & popularposition 7,094down -6,884not listed thirty days agoPosition on itch.io's New & popular chart across 11 readings: slipping, #138 to #7094 (best #95, worst #7094).
Newestposition 7,147down -6,817not listed thirty days agoPosition on itch.io's Newest chart across 8 readings: slipping, #330 to #7147 (best #330, worst #7147).
On 8 tag charts
Tag charts: where itch.io's own charts have placed Gift Shop Organizer
ChartNow7d30dHistory
Top rated · #working-simulatorposition 59up +45not listed thirty days agoPosition on itch.io's Top rated · #working-simulator chart across 9 readings: climbing, #103 to #59 (best #59, worst #104).
Top rated · #wholesomeposition 134up +57not listed thirty days agoPosition on itch.io's Top rated · #wholesome chart across 10 readings: climbing, #202 to #134 (best #134, worst #202).
Top rated · #managementposition 262not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #management chart across 6 readings: climbing, #322 to #262 (best #262, worst #322).
Top rated · #clickerposition 316up +410not listed thirty days agoPosition on itch.io's Top rated · #clicker chart across 10 readings: climbing, #754 to #316 (best #316, worst #754).
Top rated · #idleposition 409up +509not listed thirty days agoPosition on itch.io's Top rated · #idle chart across 10 readings: climbing, #952 to #409 (best #409, worst #952).
Top rated · #incrementalposition 478up +522not listed thirty days agoPosition on itch.io's Top rated · #incremental chart across 8 readings: climbing, #1000 to #478 (best #478, worst #1000).
Top rated · #cozyposition 734not listed seven days agonot listed thirty days ago
Top rated · #casualposition 1,441not listed seven days agonot listed thirty days ago
Everything else we hold

Activity and where to go next

First seen by us
2026-10-04
Price
free
Average rating
4.35 / 5

No devlog has been posted since we started watching on 2026-10-04. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.