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Crimson Waves on the Emerald Sea: Amaranthine Moon

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

12 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Crimson Waves on the Emerald Sea: Amaranthine Moon, 12 daysLead and lag over 12 days, 2026-08-20 to 2026-08-31, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 34 throughout, no change at all.100%50%0%Aug 20Aug 31Ratings

Each line is scaled to its own change across these 12 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Aug 31

  • Ratingspeople finished and cared34 to 34unchanged 0
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Crimson Waves on the Emerald Sea: Amaranthine Moon across the charted window
DayRatings
Aug 2034
Aug 2134
Aug 2234
Aug 2334
Aug 2434
Aug 2534
Aug 2634
Aug 2734
Aug 2834
Aug 2934
Aug 3034
Aug 3134
What the platform publishes

Counters

Read 2026-08-31
Current counters for Crimson Waves on the Emerald Sea: Amaranthine Moon, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion34unchanged 0no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

All of itch.io

All of itch.io: where itch.io's own charts have placed Crimson Waves on the Emerald Sea: Amaranthine Moon
ChartNow7d30dHistory
Top ratedposition 4,407down -38not listed thirty days agoPosition on itch.io's Top rated chart across 12 readings: slipping, #4370 to #4407 (best #4367, worst #4407).
On 1 tag chart
Tag charts: where itch.io's own charts have placed Crimson Waves on the Emerald Sea: Amaranthine Moon
ChartNow7d30dHistory
Top rated · #animeposition 280down -2not listed thirty days agoPosition on itch.io's Top rated · #anime chart across 11 readings: slipping, #279 to #280 (best #278, worst #280).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.88 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.