itch.ioRank 12422026-10-19

Let Me In

Open on itch.io

Velocity

0.000

Let Me In Velocity, last 14 days: falling across 14 days, 0.01 to 0.00 (low -0.01, high 0.01).

Confidence 20%

Confidence is the share of Velocity’s four components that could be measured for this game, scaled down again when there is less than a fortnight to measure over. Here, ratings had a measurable acceleration on 2026-10-19. Topic views and comments did not. We also have itch.io chart positions for it, which is the fourth component. It was observed on 14 of the last 14 days. How this is computed.

Which counter moved first

Lead and lag

30 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for Let Me In, 30 daysLead and lag over 30 days, 2026-09-20 to 2026-10-19, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 98 to 99, up 1, most of that change came early in the window.100%50%0%Sep 20Oct 19Ratings

Each line is scaled to its own change across these 30 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Sep 20 to Oct 19

  • Ratings — people finished and cared98 to 99up +1
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for Let Me In across the charted window
DayRatings
Sep 2098
Sep 2198
Sep 2298
Sep 2398
Sep 2498
Sep 2598
Sep 2698
Sep 2798
Sep 2898
Sep 2998
Sep 3099
Oct 199
Oct 299
Oct 399
Oct 499
Oct 599
Oct 699
Oct 799
Oct 899
Oct 999
Oct 1099
Oct 1199
Oct 1299
Oct 1399
Oct 1499
Oct 1599
Oct 1699
Oct 1799
Oct 1899
Oct 1999
What the platform publishes

Counters

Read 2026-10-19
Current counters for Let Me In, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion99unchanged 0up +1

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed Let Me In
ChartNow7d30dHistory
Top sellers · Visual Novelposition 326not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Visual Novel chart across 7 readings: slipping, #132 to #326 (best #132, worst #326).

All of itch.io

All of itch.io: where itch.io's own charts have placed Let Me In
ChartNow7d30dHistory
Top sellersposition 2,677down -1,997not listed thirty days agoPosition on itch.io's Top sellers chart across 10 readings: climbing, #7167 to #2677 (best #680, worst #7190).
On 4 tag charts
Tag charts: where itch.io's own charts have placed Let Me In
ChartNow7d30dHistory
Top rated · #atmosphericposition 1,329down -12up +6Position on itch.io's Top rated · #atmospheric chart across 59 readings: slipping, #1328 to #1329 (best #1315, worst #1358).
Top rated · #horrorposition 1,979down -10up +7Position on itch.io's Top rated · #horror chart across 31 readings: slipping, #1974 to #1979 (best #1967, worst #2035).
Top rated · #shortposition 2,126not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #short chart across 16 readings: climbing, #2148 to #2126 (best #2096, worst #2171).
Top rated · #singleplayerposition 2,382not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #singleplayer chart across 3 readings: slipping, #2377 to #2382 (best #2377, worst #2382).
Everything else we hold

Activity and where to go next

First seen by us
2026-08-21
Price
free
Average rating
4.45 / 5

No devlog has been posted since we started watching on 2026-08-21. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.