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The Backrooms: Incident 1997

Open on itch.io

Velocity

This game has no Velocity yet. The scoring pass only ranks games that clear an audience floor and have enough history to measure acceleration over — everything below that line is collected but not scored, which is most of the catalogue.

Which counter moved first

Lead and lag

13 days

Not enough of the ladder to compare.

Only ratings could be plotted, so there is no second counter to compare the timing against.

Lead and lag for The Backrooms: Incident 1997, 13 daysLead and lag over 13 days, 2026-08-20 to 2026-09-01, each series scaled to its own change so the timing can be compared. Not enough of the ladder to compare. Ratings: 36 to 38, up 2, the change came at a steady pace.100%50%0%Aug 20Sep 1Ratings

Each line is scaled to its own change across these 13 days, so counters that differ by orders of magnitude can be compared by shape. The vertical gap is what matters: a line higher on the left took its change earlier. The real counts are in the legend, and the day-by-day numbers are below.

Series — over Aug 20 to Sep 1

  • Ratingspeople finished and cared36 to 38up +2
  • Topic views are not recorded for this game, so that rung is unmeasured — not zero.
  • Comments are not recorded for this game, so that rung is unmeasured — not zero.
The numbers behind the chart

The counter as we recorded it that day, and beside it the share of the window’s change it had reached — the value the chart plots.

Daily counters for The Backrooms: Incident 1997 across the charted window
DayRatings
Aug 2036
Aug 2136
Aug 2236
Aug 2336
Aug 2437
Aug 2537
Aug 2637
Aug 2737
Aug 2838
Aug 2938
Aug 3038
Aug 3138
Sep 138
What the platform publishes

Counters

Read 2026-09-01
Current counters for The Backrooms: Incident 1997, with their 7- and 30-day changes
CounterNow7d30d
Ratings conversion38up +1no comparable reading thirty days back

A blank change is not a zero: the scoring pass refuses a window whose nearest observation is too stale to compare, rather than differencing two points that are not seven days apart.

Not our number

On itch.io's own charts

Categories

Categories: where itch.io's own charts have placed The Backrooms: Incident 1997
ChartNow7d30dHistory
Top sellers · Adventureposition 32not listed seven days agonot listed thirty days agoPosition on itch.io's Top sellers · Adventure chart across 4 readings: slipping, #20 to #32 (best #20, worst #32).

All of itch.io

All of itch.io: where itch.io's own charts have placed The Backrooms: Incident 1997
ChartNow7d30dHistory
Top sellersposition 122down -70not listed thirty days agoPosition on itch.io's Top sellers chart across 13 readings: slipping, #26 to #122 (best #26, worst #122).
On 2 tag charts
Tag charts: where itch.io's own charts have placed The Backrooms: Incident 1997
ChartNow7d30dHistory
Top rated · #backroomsposition 21down -3not listed thirty days agoPosition on itch.io's Top rated · #backrooms chart across 12 readings: slipping, #19 to #21 (best #18, worst #21).
Top rated · #3dposition 2,080not listed seven days agonot listed thirty days agoPosition on itch.io's Top rated · #3d chart across 5 readings: climbing, #2148 to #2080 (best #2080, worst #2148).

A climb is places gained, so a positive number means it moved up. The line rises when the game is climbing, which is the opposite direction to the raw position.

Everything else we hold

Activity and where to go next

First seen by us
2026-08-20
Average rating
4.32 / 5

No devlog has been posted since we started watching on 2026-08-20. itch.io publishes only the most recent devlog date, so anything posted before then leaves no trace here.

We hold counters and metadata only. Nothing on the game’s own page — its description, its screenshots, its build — is republished here, and everything worth reading about it is behind those links.